NID
Abbreviation of Numeric Identifier.
The function NID is a value that is statically assigned by a toolchain in relation to a function exported in a library so that it is unique within that library. The function name can be determined by searching for the symbol name with the same value as the function NID from the program file before the symbol information has been stripped.
In PS Vita, each library has its own NID. In PSP, libraries did not have NIDs so they were parsed by name.
Usage
Dynamic linking of modules (by SceKernelModulemgr) is performed based on NIDs of functions/variables instead of names.
For example, a module that needs to import sceDisplayGetFrameBuf will indicate that it needs SceDisplayForDriver:0xEEDA2E54
in its libstub structures.
This solution provides multiple benefits:
- Names of functions and variables are not included in modules. This reveals much less information to attackers.
- Lookup inside a NID table is faster.
- Equality testing is a simple 32-bit comparison instead of a costly
strncmp()
of lengthstrlen(name)
. - A dichotomic search can be performed in
O(log2(n))
if NID tables are sorted.- While NID tables appear to be sorted, this optimization is seemingly not used by SCE.
- Equality testing is a simple 32-bit comparison instead of a costly
Calculation
By default, NIDs are derived from a symbol's name using the following algorithm:
- Compute the SHA-1 hash of the (optionally salted) name:
hash = sha1(name + nid_suffix) = ZZ YY XX WW VV UU TT SS RR QQ PP OO NN MM LL KK JJ II HH GG
nid_suffix
acts as salt and may be a string or raw binary dataname + nid_suffix
corresponds to concatenation in this context- For example,
name="sceFunc"
andnid_suffix="MySuffix"
results inhash = sha1("sceFuncMySuffix")
- For example,
- Truncate the result to 32 bits:
tr = truncate32(hash) = 0xZZYYXXWW
- Reverse endianness of the truncated result:
NID = swap32(tr) = 0xWWXXYYZZ
Notes:
- On the HENkaku wiki, most kernel functions/variables names have an added "For..." suffix that has to be removed for NID computation.
- In the vitasdk headers, most kernel functions/variables names have an added "k" prefix that has to be removed for NID computation.
- For C++ symbols, derivation is performed using the symbol's mangled name.
libname_nid
is derived using the same NID suffix as the rest of the library.- Since library names are always known, this makes it (in theory) possible to bruteforce the suffix used for NID derivation of any library.
- The NID of functions and variables can be set to arbitrary values.
- It is possible to encounter NIDs that do not match the "expected" NID found by deriving using this algorithm.
Suffixless NIDs
Example
sha1("sceDisplayGetFrameBuf") = 54 2E DA EE DA 61 8E 3F 07 9A C7 46 92 24 6D F1 2A A8 F7 C7 Truncate to 32 bits: 0x542EDAEE Reverse endianness: 0xEEDA2E54 The NID of sceDisplayGetFrameBuf is 0xEEDA2E54.
Known suffixless libraries
Verifying that a library does not use a suffix for NID derivation is trivial: derive a NID based on the library name and check if it matches the libname_nid
field of the libent structure of that library.
List of known suffixless libraries |
---|
Most PSP libraries before some PSP System Software version around 3.50 |
SceKblForKernel (NSKBL module) |
SceIdStorageForDriver (SceIdStorage module) |
SceIdStorage (SceIdStorage module) |
ScePowerForDriver (ScePower module) |
SceLedForDriver (ScePower module) |
ScePower (ScePower module) |
SceDisplayForDriver (SceDisplay module) |
SceHpremoteForDriver (SceHpremote module) |
SceFios2KernelForDriver (SceFios2Kernel module) |
SceFt2 (SceLibft2 module) |
SceLibSsp (SceLibKernel module) |
SceRtabi (SceLibKernel module) |
SceKernelForVM (SceLibKernel module) |
SceKernelForMono (SceLibKernel module) |
SceCommonGuiDialog (SceCommonGuiDialog module) |
gaikai_player (gaikai_player module) |
SceFace |
SceSmart |
SceVoice |
SceVoiceQoS |
Plaintext Suffix NIDs
Example
The SceIpmi library uses libipmi
as suffix.
//N.B. "SceIpmilibipmi" is "SceIpmi" + "libipmi sha1("SceIpmilibipmi") = DB 4E E3 F4 E9 A8 6C 3F 79 4B 5A 28 CF 26 07 36 14 42 70 B0 Truncate to 32 bits: 0xDB4EE3F4 Reverse endianness: 0xF4E34EDB NID of the SceIpmi library is 0xF4E34EDB.
For C++ exports, the NID is derived from the mangled name.
//IPMI::Client::Config::estimateClientMemorySize() =mangling=> _ZN4IPMI6Client6Config24estimateClientMemorySizeEv sha1("_ZN4IPMI6Client6Config24estimateClientMemorySizeEvlibipmi") = 31 5C 25 4E FE AE B4 34 CA B5 9F 43 03 3D 62 BC 11 6F FC AB Truncate to 32 bits: 0x315C254E Reverse endianness: 0x4E255C31 The NID of IPMI::Client::Config::estimateClientMemorySize() is 0x4E255C31.
Known plaintext suffixes
Plaintext suffixes follow patterns across some modules.
List of libraries with a known plaintext suffix | |
---|---|
Library name | Suffix |
libname | |
SceAvcdecForPlayer#SceAvcdecForPlayer functions/variables ?but not library name? | SceAvcdecForPlayer |
SceAudiodecUser (SceAvcodecUser module) | SceAudiodecUser |
SceAudioencUser (SceAvcodecUser module) | SceAudioencUser |
SceCodecEnginePerf (SceCodecEnginePerf module) | SceCodecEnginePerf |
SceCodecEngineUser (SceAvcodecUser module) | SceCodecEngineUser |
SceJpegUser (SceAvcodecUser module) | SceJpegUser |
SceJpegEncUser (SceAvcodecUser module) | SceJpegEncUser |
SceLibMonoBridge | SceLibMonoBridge |
SceVideodecUser (SceAvcodecUser module) | SceVideodecUser |
SceVideodecAsyncUser (SceAvcodecUser module) | SceVideodecAsyncUser |
SceVideodecLowDelayUser (SceAvcodecUser module) | SceVideodecLowDelayUser |
SceVideodecRecoveryPointUser (SceAvcodecUser module) | SceVideodecRecoveryPointUser |
SceVideoencUser (SceAvcodecUser module) | SceVideoencUser |
libname + "User" | |
SceAtrac | SceAtracUser |
SceG729 | SceG729User |
SceSas (in SceSasUser module) | SceSasUser |
"Sce"^-1 + libname | |
SceWebUIPlugin | WebUIPlugin |
SceAppSettings | AppSettings |
SceBackupRestore | BackupRestore |
SceDbRecovery | DbRecovery |
SceLibLocationPermission | LibLocationPermission |
SceNpWebApiCommonDialog (SceCommonDialog module) | NpWebApiCommonDialog |
"lib" + libname | |
ScePsp2Compat | libScePsp2Compat |
SceWebKit | libSceWebKit |
"lib" + downcase("Sce"^-1 + libname) | |
SceLibMtp | libmtp |
SceIpmi | libipmi |
uppercase(snake_case("Sce"^-1 + libname)) | |
All libraries in libpaf.suprx (ScePaf module) |
PAF |
All libraries in libpaf_web_map_view.suprx (ScePafWebMapView module) |
PAF_WEB_MAP_VIEW |
?modulename? | |
All libraries in paflib.suprx (some SCE downloadable apps like LiveTweet, Flickr) |
ScePafLib |
No pattern | |
All PS3 libraries except NONAME ones | 0xbc5eba9e042504905b64274994d9c41f |
Binary Suffix NIDs
Used for PS Vita NONAME exports and PS3 named exports.
Example
sha1("module_start" + psvita_NONAME_lib_nid_suffix) = 96 D1 5C 93 65 10 32 1C 7D 60 7B 4D FC 06 BC 73 06 3E 25 61 Truncate to 32 bits: 0x96D15C93 Reverse endianness: 0x935CD196 The NID of module_start is 0x935CD196.
Known binary suffixes
// Default suffix for all PS3 NIDs derivations, except NONAME library. const char PS3_default_nid_suffix[] = { 0x67, 0x59, 0x65, 0x99, 0x04, 0x25, 0x04, 0x90, 0x56, 0x64, 0x27, 0x49, 0x94, 0x89, 0x74, 0x1a }; // Suffix for PSP2 NONAME library NIDs derivation. const char PSP2_NONAME_lib_nid_suffix[] = { 0xc1, 0xb8, 0x86, 0xaf, 0x5c, 0x31, 0x84, 0x64, 0x67, 0xe7, 0xba, 0x5e, 0x2c, 0xff, 0xd6, 0x4a };
NID Theory
Basics
Lemma: Library and function/variable NIDs depend on name.
Proof: All known algorithms use the function/variable/library name as a parameter.
Lemma: Library and function/variable NIDs can depend on other things than name.
Proof: Some known algorithms append a salt suffix to the name.
Per-library NID suffix
Theorem: Every PS Vita function/variable NID suffix is common to the whole library and the library itself has this NID suffix.
Proof:
0. See avcodec_us.elf.
1. For old PS Vita libraries there was no NID suffix, nor for the functions. Ex: ScePower#ScePowerForDriver.
2. All known functions/variables NID suffixes also apply to their respective library.
Remark: NID suffix is not per module even though module name could be the same as the suffix. For example the "User" appendix in suffix and/or in module name and/or in library name can be confusing.
Theorem: Libraries of a given module do not necessarily have the same NID suffix.
Proof: In SceDisplay module, SceDisplay#SceDisplayForDriver library is suffixless whilst SceDisplay#SceDisplay library has a non-void suffix.
Theorem: At least before SDK 3.630.011, PS Vita function/variable NID is not generated from something library-related other than library name.
Proof: Some ForDriver and ForKernel libraries have different library NIDs but same function NID and same function name prefix (without ForDriver, ForKernel, etc... suffix).
Example 1: SceKernelThreadMgr#sceKernelGetMutexInfo_089
Example 2: Some functions have been moved from one library to another but the function names have not changed.
Per-library function naming convention
Theorem: When a PS Vita library name is "SceXForY" (resp. "SceXY") where X and Y are camel case strings, then the functions names are usually "sceXForYCommand" (resp. "sceXCommandY").
Proof:
Example 1: see SceAvcdecForPlayer#sceAvcdecForPlayerDecodeStop function inside SceAvcdecForPlayer#SceAvcdecForPlayer library.
Example 2: see functions inside SceFios2Kernel#SceFios2Kernel02 library.
Algorithm for unknown official names
Conjecture: It is possible that for some libraries, SCE switched from sha1 to sha256 algorithm at some point on PS Vita because everywhere PS3 used sha1, PS Vita and PS4 used instead sha256. It would mean that when bruteforcing the suffix of a library, we are not even sure if the algorithm is still sha1(name+suffix).
Proof: We have no evidence that sha256 is used for any PS Vita NID.
Function or variable NID change
Lemma: When a PS Vita function/variable NID changes, its name has been changed or its library NID has been changed or both.
Theorem: If a PS Vita function NID changes but its library NID does not change, then the function has been renamed.
Proof: When a typo in function/variable name is fixed, the function/variable NID changes as in:
SDK 3.63 library NIDs change
Lemma: SCE changed many PS Vita library NIDs since SDK 3.630.011, after SDK 3.610.011.
Proof: SceKernelModulemgr#SceModulemgrForKernel library NID changed since FW 3.63, but libname, libver and all its library information have not changed.
A non-exhaustive list of affected libraries is:
SceExcpmgrForKernel SceSysmemForKernel SceCpuForKernel SceDebugForKernel SceUartForKernel SceThreadmgrForKernel SceProcessmgrForKernel SceModulemgrForKernel
Theorem: If a library NID changes without changing name, then all its functions/variables NIDs change. Moreover, it is likely that the algorithm is hash(name+lib_suffix) and that the only modification was the library suffix.
Proof: every function/variable NIDs whose library NID changed since SDK 3.630.000 while keeping library name, was also changed.
Tools
- https://github.com/TeamFAPS/PS-RE-tools/tree/main/ps-nids-extract can be used to extract NIDs from binaries (usually ELF files, except NSKBL).
- The following online tool can be used for NID calculations.
- hashcat can be used for bruteforce.
Remarks
- See article by dots-tb
- In PS Vita System Software version 0.990, SceSqliteVsh and SceSqlite modules shared the same suffix despite having nothing in common.
- In PS Vita System Software version 0.990, SceLibMtp ?module? was named libmtp. Later the library name was changed to SceLibMtp, but NID suffix remained the same.
- JSStringCreateWithUTF8CString -> SHA1 match with javascriptcore_5487D441
- javascriptcore is also known as libSceJsc.