Search results

Jump to navigation Jump to search
  • {{Devices}}
    218 bytes (24 words) - 20:03, 5 July 2018
  • == Devices ==
    774 bytes (116 words) - 11:48, 20 February 2022
  • [[Category:Devices]]
    73 bytes (11 words) - 17:02, 11 June 2018
  • [[Category:Devices]]
    79 bytes (12 words) - 22:17, 29 December 2019
  • [[Category:Devices]]
    80 bytes (12 words) - 22:17, 29 December 2019
  • [[Category:Devices]]
    77 bytes (9 words) - 15:51, 3 April 2020
  • == I2C Devices ==
    1 KB (155 words) - 17:49, 8 August 2017
  • ...ation with the [[F00D Processor]], as well as SceGrab and SceSonyRegbus HW devices. This provides an additional layer of buffer between the ARM application pr ...ss to [[CMeP]] and does not function as it does on other TrustZone enabled devices (the iPhone for example uses it to store fingerprint data). Most of the abo
    3 KB (425 words) - 11:04, 14 January 2022
  • ...lowest level, we have the device drivers for the various virtual and real devices on the system. For example [[SceSdif]] interacts with the SDIO interface fo ...encryption and decryption also takes place at this level. All user-facing devices including [[eMMC]], [[Memory Card]], and [[Game Card]] are encrypted at the
    2 KB (374 words) - 19:39, 6 September 2022
  • = Devices = ...Then you can implement the devices on top of the interfaces. A lot of the devices seem to use standard chips (Wlan/Bt, motion, touch, etc) so we may get them
    5 KB (626 words) - 13:45, 8 January 2022
  • This module is responsible for initializing all storage devices. This includes: ...tc) it can be said that there are 5 devices in total. However only first 4 devices are known at the moment.
    9 KB (1,296 words) - 23:35, 7 August 2022
  • Pervasive is a device that controls the clocks of most of the devices of the system. Devices must be put out of reset (device reset disabled) before they are first used
    12 KB (1,384 words) - 10:38, 18 September 2022
  • [[Category:Devices]]
    2 KB (292 words) - 21:19, 30 August 2021
  • [[Category:Devices]]
    2 KB (281 words) - 10:04, 14 April 2020
  • PSVita has 7 UART ports (devices) numbered from 0 to 6. The i-th port has its base registers address at <cod
    2 KB (295 words) - 22:09, 26 January 2020
  • [[Category:Devices]]
    3 KB (457 words) - 16:38, 16 May 2016
  • ...Codec Engine (CE). Codec Engine is also used by Texas Instruments in other devices. See [https://web.archive.org/web/20210114163743/https://processors.wiki.ti
    4 KB (446 words) - 16:56, 5 September 2022
  • There is a USB client on handheld PS Vita devices. It uses a proprietary multi-connector on the OLED (PCH-1XXX) units and a m
    2 KB (416 words) - 21:15, 30 August 2021
  • == Registers and Devices == [[Category:Devices]]
    11 KB (1,825 words) - 22:07, 30 August 2021
  • Tested on ARM NS, but most of the DMAC devices are broken except DMAC5.
    4 KB (565 words) - 06:22, 24 February 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)