SceDisplay: Difference between revisions
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This module handles management of the framebuffers. It uses various display drivers (OLED, HDMI, LCD) as well as drivers to control DMA and other low level details. Embedded in this module is also the boot logo (the PS | This module handles management of the framebuffers. It uses various display drivers (OLED, HDMI, LCD) as well as drivers to control DMA and other low level details. Embedded in this module is also the boot logo (the PS logo seen on boot) which is gzipped. On module_start, after setting up the drivers, it gunzips the logo into the SceCamera SRAM (which is unused at this time since camera is not enabled yet). Then it sets the framebuffer to the camera SRAM and turns the brightness up in incremental levels. | ||
== Module == | == Module == | ||
Line 772: | Line 772: | ||
| 1.69-3.60 || 0x6BDF4C4D | | 1.69-3.60 || 0x6BDF4C4D | ||
|} | |} | ||
<source lang="C"> | |||
SceInt32 vblankcallback(SceUID notifyId, SceInt32 notifyCount, SceInt32 notifyArg, void *pCommon); | |||
/* | |||
Register VBLANK callback function. | |||
This function sets the callback function to be called at the each start of VBLANK. | |||
By registering with the sceDisplayRegisterVblankStartCallback() function the SceUID of the callback created with the | |||
sceKernelCreateCallback() function, the callback is notified at each VBLANK start. The callback function is actually | |||
called when the thread that has created the callback is placed in WAIT state by a wait function with "CB" at the end | |||
of the function name. | |||
uid Callback SceUID | |||
*/ | |||
SceInt32 sceDisplayRegisterVblankStartCallback(SceUID uid); | |||
</source> | |||
=== sceDisplayUnregisterVblankStartCallback === | === sceDisplayUnregisterVblankStartCallback === | ||
Line 781: | Line 796: | ||
|} | |} | ||
=== | <source lang="C"> | ||
/* | |||
Unregister VBLANK callback. | |||
This function unregisters the callback notified at each start of VBLANK. | |||
Please unregister the callback function first if you wish to delete the callback function with sceKernelDeleteCallback(). | |||
uid Callback SceUID | |||
*/ | |||
SceInt32 sceDisplayUnregisterVblankStartCallback(SceUID uid); | |||
</source> | |||
=== sceDisplayWaitSetFrameBufMulti === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Version !! NID | ! Version !! NID | ||
|- | |- | ||
| 1.69-3.60 || | | 1.69-3.60 || 0x7D9864A8 | ||
|} | |} | ||
<source lang="C"> | |||
/* | |||
Wait for start of multiple VBLANK intervals from the last update of frame buffer. | |||
This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of | |||
VSYNCs has elapsed, taking the last update of the display frame buffer performed with the sceDisplaySetFrameBuf() | |||
function as the starting point. | |||
The sceDisplayWaitSetFrameBufMulti() and sceDisplayWaitSetFrameBufMultiCB() functions make the thread wait until | |||
the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that the last | |||
frame buffer update was performed. | |||
For example, if the sceDisplayWaitSetFrameBufMulti() function is called with 2 specified for uiVcount, and no | |||
VSYNCs have elapsed since the last update of the frame buffer, the thread will wait until the start of the second | |||
VBLANK. If one VSYNC has elapsed since the last update of the frame buffer, the thread will wait until the start | |||
of the next VBLANK. If two or more VSYNCs have elapsed since the last update of the frame buffer, the thread will | |||
not perform any wait operations. If the function is called with 1 specified for uiVcount, the same operations as | |||
sceDisplayWaitSetFrameBuf() and sceDisplayWaitSetFrameBufCB() will be performed. | |||
The sceDisplayWaitSetFrameBufMulti() function does not execute a thread manager callback during a WAIT state. If | |||
you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufMultiCB() function. | |||
uiVcount Number of VSYNC cycles to wait for (1 to 65535) | |||
*/ | |||
SceInt32 sceDisplayWaitSetFrameBufMulti(SceUInt32 uiVcount); | |||
</source> | |||
=== sceDisplayWaitSetFrameBufMultiCB === | === sceDisplayWaitSetFrameBufMultiCB === | ||
Line 797: | Line 844: | ||
|} | |} | ||
=== | <source lang="C"> | ||
/* | |||
Wait for start of multiple VBLANK intervals from the last update of frame buffer. | |||
This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of | |||
VSYNCs has elapsed, taking the last update of the display frame buffer performed with the sceDisplaySetFrameBuf() | |||
function as the starting point. | |||
The sceDisplayWaitSetFrameBufMulti() and sceDisplayWaitSetFrameBufMultiCB() functions make the thread wait until | |||
the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that the last | |||
frame buffer update was performed. | |||
For example, if the sceDisplayWaitSetFrameBufMulti() function is called with 2 specified for uiVcount, and no | |||
VSYNCs have elapsed since the last update of the frame buffer, the thread will wait until the start of the second | |||
VBLANK. If one VSYNC has elapsed since the last update of the frame buffer, the thread will wait until the start | |||
of the next VBLANK. If two or more VSYNCs have elapsed since the last update of the frame buffer, the thread will | |||
not perform any wait operations. If the function is called with 1 specified for uiVcount, the same operations as | |||
sceDisplayWaitSetFrameBuf() and sceDisplayWaitSetFrameBufCB() will be performed. | |||
The sceDisplayWaitSetFrameBufMulti() function does not execute a thread manager callback during a WAIT state. If | |||
you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufMultiCB() function. | |||
uiVcount Number of VSYNC cycles to wait for (1 to 65535) | |||
*/ | |||
SceInt32 sceDisplayWaitSetFrameBufMultiCB(SceUInt32 uiVcount); | |||
</source> | |||
=== sceDisplayWaitSetFrameBuf === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Version !! NID | ! Version !! NID | ||
|- | |- | ||
| 1.69-3.60 || | | 1.69-3.60 || 0x9423560C | ||
|} | |} | ||
=== | <source lang="C"> | ||
/* | |||
Wait for start of VBLANK interval from the last update of frame buffer. | |||
This function places the thread in WAIT state until the start of the next VBLANK interval taking the last update of the display frame buffer performed with sceDisplaySetFrameBuf() function as the starting point. | |||
Regardless of whether a VBLANK interval was in progress when the sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() function was called, the thread enters WAIT state until the start of the next VBLANK interval taking the thread on which the display frame buffer was updated with the sceDisplaySetFrameBuf() function as the starting point. | |||
In the state in which the frame buffer update has been registered with the sceDisplaySetFrameBuf() function, if sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() is called after the start timing of the next VBLANK has elapsed, the thread will not enter WAIT state and will return because the frame buffer has been already updated. In this case, the phase in which the thread returns from this function is undefined in the VSYNC cycles. | |||
The sceDisplayWaitSetFrameBuf() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufCB() function. | |||
*/ | |||
SceInt32 sceDisplayWaitSetFrameBuf(void); | |||
</source> | |||
=== sceDisplayWaitSetFrameBufCB === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Version !! NID | ! Version !! NID | ||
|- | |- | ||
| 1.69-3.60 || | | 1.69-3.60 || 0x814C90AF | ||
|} | |} | ||
<source lang="C"> | |||
/* | |||
Wait for start of VBLANK interval from the last update of frame buffer. | |||
This function places the thread in WAIT state until the start of the next VBLANK interval taking the last update of the display frame buffer performed with sceDisplaySetFrameBuf() function as the starting point. | |||
Regardless of whether a VBLANK interval was in progress when the sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() function was called, the thread enters WAIT state until the start of the next VBLANK interval taking the thread on which the display frame buffer was updated with the sceDisplaySetFrameBuf() function as the starting point. | |||
In the state in which the frame buffer update has been registered with the sceDisplaySetFrameBuf() function, if sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() is called after the start timing of the next VBLANK has elapsed, the thread will not enter WAIT state and will return because the frame buffer has been already updated. In this case, the phase in which the thread returns from this function is undefined in the VSYNC cycles. | |||
The sceDisplayWaitSetFrameBuf() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufCB() function. | |||
*/ | |||
SceInt32 sceDisplayWaitSetFrameBufCB(void); | |||
</source> | |||
=== sceDisplayWaitVblankStartMulti === | === sceDisplayWaitVblankStartMulti === | ||
Line 824: | Line 915: | ||
/* | /* | ||
Wait for start of multiple VBLANK intervals for each thread. | Wait for start of multiple VBLANK intervals for each thread. | ||
This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of VSYNCs has elapsed since the last time a VBLANK wait function was called. | This function places the thread in WAIT state until the start of the next VBLANK, after the | ||
The sceDisplayWaitVblankStartMulti() and sceDisplayWaitVblankStartMultiCB() functions make the respective thread wait until the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that was returned from the last VBLANK wait state, that was recorded for each thread. | specified number of VSYNCs has elapsed since the last time a VBLANK wait function was called. | ||
For example, if the sceDisplayWaitVblankStartMulti() function is called with 2 specified for uiVcount, and no VSYNCs have elapsed since the last call, the thread will wait until the start of the second VBLANK. If one VSYNC has elapsed since the last call, the thread will wait until the start of the next VBLANK. If two or more VSYNCs have elapsed since the last call, the thread will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no processing drop occurs. If the function is called with 1 specified for uiVcount, the same operations as sceDisplayWaitVblankStart() and sceDisplayWaitVblankStartCB() will be performed. | The sceDisplayWaitVblankStartMulti() and sceDisplayWaitVblankStartMultiCB() functions make the | ||
The sceDisplayWaitVblankStartMulti() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitVblankStartMultiCB() function. | respective thread wait until the next VBLANK after the specified number of VSYNCs have elapsed | ||
Use of the sceDisplayWaitVblankStartMulti() or sceDisplayWaitVblankStartMultiCB() function is not recommended while a callback function is executing. | as determined from the VSYNC count that was returned from the last VBLANK wait state, that was | ||
recorded for each thread. | |||
For example, if the sceDisplayWaitVblankStartMulti() function is called with 2 specified for | |||
uiVcount, and no VSYNCs have elapsed since the last call, the thread will wait until the start | |||
of the second VBLANK. If one VSYNC has elapsed since the last call, the thread will wait until | |||
the start of the next VBLANK. If two or more VSYNCs have elapsed since the last call, the thread | |||
will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no | |||
processing drop occurs. If the function is called with 1 specified for uiVcount, the same | |||
operations as sceDisplayWaitVblankStart() and sceDisplayWaitVblankStartCB() will be performed. | |||
The sceDisplayWaitVblankStartMulti() function does not execute a thread manager callback during | |||
a WAIT state. If you also want to perform callback processing during the WAIT state, use the | |||
sceDisplayWaitVblankStartMultiCB() function. | |||
Use of the sceDisplayWaitVblankStartMulti() or sceDisplayWaitVblankStartMultiCB() function is | |||
not recommended while a callback function is executing. | |||
uiVcount Number of VSYNC cycles to wait for (1 to 65535) | uiVcount Number of VSYNC cycles to wait for (1 to 65535) | ||
*/ | */ | ||
Line 845: | Line 949: | ||
/* | /* | ||
Wait for start of multiple VBLANK intervals for each thread. | Wait for start of multiple VBLANK intervals for each thread. | ||
This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of VSYNCs has elapsed since the last time a VBLANK wait function was called. | This function places the thread in WAIT state until the start of the next VBLANK, after the | ||
The sceDisplayWaitVblankStartMulti() and sceDisplayWaitVblankStartMultiCB() functions make the respective thread wait until the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that was returned from the last VBLANK wait state, that was recorded for each thread. | specified number of VSYNCs has elapsed since the last time a VBLANK wait function was called. | ||
For example, if the sceDisplayWaitVblankStartMulti() function is called with 2 specified for uiVcount, and no VSYNCs have elapsed since the last call, the thread will wait until the start of the second VBLANK. If one VSYNC has elapsed since the last call, the thread will wait until the start of the next VBLANK. If two or more VSYNCs have elapsed since the last call, the thread will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no processing drop occurs. If the function is called with 1 specified for uiVcount, the same operations as sceDisplayWaitVblankStart() and sceDisplayWaitVblankStartCB() will be performed. | The sceDisplayWaitVblankStartMulti() and sceDisplayWaitVblankStartMultiCB() functions make the | ||
The sceDisplayWaitVblankStartMulti() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitVblankStartMultiCB() function. | respective thread wait until the next VBLANK after the specified number of VSYNCs have elapsed | ||
Use of the sceDisplayWaitVblankStartMulti() or sceDisplayWaitVblankStartMultiCB() function is not recommended while a callback function is executing. | as determined from the VSYNC count that was returned from the last VBLANK wait state, that was | ||
recorded for each thread. | |||
For example, if the sceDisplayWaitVblankStartMulti() function is called with 2 specified for | |||
uiVcount, and no VSYNCs have elapsed since the last call, the thread will wait until the start | |||
of the second VBLANK. If one VSYNC has elapsed since the last call, the thread will wait until | |||
the start of the next VBLANK. If two or more VSYNCs have elapsed since the last call, the thread | |||
will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no | |||
processing drop occurs. If the function is called with 1 specified for uiVcount, the same | |||
operations as sceDisplayWaitVblankStart() and sceDisplayWaitVblankStartCB() will be performed. | |||
The sceDisplayWaitVblankStartMulti() function does not execute a thread manager callback during | |||
a WAIT state. If you also want to perform callback processing during the WAIT state, use the | |||
sceDisplayWaitVblankStartMultiCB() function. | |||
Use of the sceDisplayWaitVblankStartMulti() or sceDisplayWaitVblankStartMultiCB() function is | |||
not recommended while a callback function is executing. | |||
uiVcount Number of VSYNC cycles to wait for (1 to 65535) | uiVcount Number of VSYNC cycles to wait for (1 to 65535) | ||
*/ | */ |
Revision as of 00:30, 10 April 2020
This module handles management of the framebuffers. It uses various display drivers (OLED, HDMI, LCD) as well as drivers to control DMA and other low level details. Embedded in this module is also the boot logo (the PS logo seen on boot) which is gzipped. On module_start, after setting up the drivers, it gunzips the logo into the SceCamera SRAM (which is unused at this time since camera is not enabled yet). Then it sets the framebuffer to the camera SRAM and turns the brightness up in incremental levels.
Module
Known NIDs
Version | Name | World | Privilege | NID |
---|---|---|---|---|
1.69 | SceDisplay | Non-secure | Kernel | 0xA7D4F77A |
3.60 | SceDisplay | Non-secure | Kernel | 0x3F05296F |
Libraries
Known NIDs
Version | Name | World | Visibility | NID |
---|---|---|---|---|
1.69-3.60 | SceDisplayForDriver | Non-secure | Kernel | 0x9FED47AC |
1.69-3.60 | SceDisplay | Non-secure | User | 0x5ED8F994 |
Types
typedef enum SceDisplayHead { SCE_DISPLAY_HEAD_MAIN_LCD_OLED = 0, SCE_DISPLAY_HEAD_HDMI = 1, SCE_DISPLAY_HEAD_SUB_LCD = 2 } SceDisplayHead; typedef enum SceDisplayPixelFormat { SCE_DISPLAY_PIXELFORMAT_A8B8G8R8 = 0x00000000, SCE_DISPLAY_PIXELFORMAT_UNK0 = 0x00008000, SCE_DISPLAY_PIXELFORMAT_UNK1 = 0x00100000, SCE_DISPLAY_PIXELFORMAT_UNK2 = 0x00800000, SCE_DISPLAY_PIXELFORMAT_UNK3 = 0x60000000 } SceDisplayPixelFormat; /* Update frame buffer base address and pixel format */ #define SCE_DISPLAY_UPDATETIMING_NEXTHSYNC 0 #define SCE_DISPLAY_UPDATETIMING_NEXTVSYNC 1 typedef struct SceDisplayFrameBuf { SceSize size; void *base; SceUInt32 pitch; SceDisplayPixelFormat pixelformat; SceUInt32 width; SceUInt32 height; } SceDisplayFrameBuf; typedef enum SceDisplayScreenModeFlag { SCE_DISPLAY_SCREENMODE_FLAG_60_HTZ = 0x0000, SCE_DISPLAY_SCREENMODE_FLAG_UNK_10 = 0x0010, SCE_DISPLAY_SCREENMODE_FLAG_24_HTZ = 0x0020, SCE_DISPLAY_SCREENMODE_FLAG_UNK_40 = 0x0040, SCE_DISPLAY_SCREENMODE_FLAG_50_HTZ = 0x0080, SCE_DISPLAY_SCREENMODE_FLAG_480P = 0x0300, SCE_DISPLAY_SCREENMODE_FLAG_576P = 0x0400, SCE_DISPLAY_SCREENMODE_FLAG_1080I = 0x0500, SCE_DISPLAY_SCREENMODE_FLAG_720P = 0x0600, SCE_DISPLAY_SCREENMODE_FLAG_1080P = 0x0700, SCE_DISPLAY_SCREENMODE_FLAG_UNK_8000 = 0x8000 // Maybe standard mode. Custom PSVita oled sizes don't have this flag. } SceDisplayScreenModeFlag; typedef SceUInt32 SceDisplayScreenMode; typedef enum SceDisplayScanMode { SCE_DISPLAY_SCANMODE_PROGRESSIVE = 0, SCE_DISPLAY_SCANMODE_INTERLACED = 1 } SceDisplayScanMode; typedef struct SceDisplayResolutionInfo { SceSize size; SceDisplayScreenMode screenMode; SceUInt32 width; SceUInt32 height; SceDisplayPixelFormat pixelformat; SceDisplayScanMode scanMode; float fps; } SceDisplayResolutionInfo;
SceDisplayForDriver
NIDs in this library are calculated as SHA1 so they can be bruteforced.
sceDisplayCaptureFrameBufDMACForDriver
Version | NID |
---|---|
3.60 | 0xF116D0B4 |
sceDisplayCaptureFrameBufIFTUForDriver
Version | NID |
---|---|
3.60 | 0xB0CED8BC |
sceDisplayDisableHeadForDriver
Version | NID |
---|---|
0.940-3.60 | 0x43347565 |
int sceDisplayDisableHeadForDriver(SceDisplayHead head);
sceDisplayEnableHeadForDriver
Version | NID |
---|---|
0.940-3.60 | 0x496032D6 |
int sceDisplayEnableHeadForDriver(SceDisplayHead head);
sceDisplayGetActualViewportConfForDriver
Version | NID |
---|---|
3.60 | 0x40ACFE51 |
sceDisplayGetDeviceTypeForDriver
Version | NID |
---|---|
3.60 | 0x8D9A1CCE |
sceDisplayGetFrameBufForDriver
Version | NID |
---|---|
3.60 | 0xEEDA2E54 |
/** * Get current framebuffer parameters * * @param[inout] pFrameBuf - Start address of frame buffer (if NULL, output black) * * @param[in] iUpdateTimingMode - Specification of frame buffer start address update timing * * @return 0 on success, < 0 on error. */ int sceDisplayGetFrameBufForDriver(SceDisplayFrameBuf *pFrameBuf, SceInt32 iUpdateTimingMode);
sceDisplayGetProcFrameBufInternalForDriver
Version | NID |
---|---|
3.60 | 0x3BC165EF |
Wrong name was sceDisplayGetFrameBufInfoForPidForDriver.
/** * Get the configured framebuffer information of a head and its framebuffer index for a PID * * @param[in] pid - PID of the process to get the framebuffer information from. * It can either be a vallid PID, -1 to use the current configured * framebuffer for the head and fb_idx, or 0 to use the PID of the caller. * @param[in] head - One of SceDisplayHead values * @param[in] fb_idx - Can be 0 or 1 * @param[out] pProcFrameBuf - Pointer to a ::SceDisplayProcFrameBuf structure * which will receive the framebuffer information. * * @return 0 on success, < 0 on error. */ int sceDisplayGetProcFrameBufInternalForDriver(SceUID pid, SceDisplayHead head, int fb_idx, SceDisplayProcFrameBuf *pProcFrameBuf);
sceDisplayGetFrameBufInternalForDriver
Version | NID |
---|---|
3.60 | 0x19F94C63 |
int sceDisplayGetFrameBufInternalForDriver(SceDisplayFrameBuf *pFrameBuf, SceInt32 iUpdateTimingMode);
sceDisplayGetMaximumFrameBufResolutionForDriver
Version | NID |
---|---|
3.60 | 0x5AFE6CD3 |
int sceDisplayGetMaximumFrameBufResolutionForDriver(SceUInt32 *width, SceUInt32 *height);
sceDisplayGetPrimaryHeadForDriver
Version | NID |
---|---|
0.940 | not present |
3.60 | 0xC8E554C5 |
SceDisplayHead sceDisplayGetPrimaryHeadForDriver(void);
sceDisplayGetRefreshRateInternalForDriver
Version | NID |
---|---|
3.60 | 0x7911958E |
/* Get number of frames per second and scanMode. This function obtains the theoretical number of frames per second in the current screen mode. The number of frames per second on the screen (touchscreen) is NTSC-compatible 59.94005994... Hz. Note that sceDisplayGetRefreshRateInternalForDriver() function returns a theoretical value, and that some error may be present relative to the actual time. head The target head pFps Pointer of type float * to obtain the number of frames per second scanMode Pointer of type SceDisplayScanMode * to obtain the scan mode If an error occurs, a negative value is returned. */ SceInt32 sceDisplayGetRefreshRateInternalForDriver(SceDisplayHead head, float *pFps, SceDisplayScanMode *scanMode);
sceDisplayGetResolutionInfoInternalForDriver
Version | NID |
---|---|
3.60 | 0xB3C6D647 |
int sceDisplayGetResolutionInfoInternalForDriver(SceDisplayHead head, SceDisplayResolutionInfo *pInfo);
sceDisplayGetVcountInternalForDriver
Version | NID |
---|---|
3.60 | 0x8B5DA27B |
/* Get number of VSYNCs for a head. This function returns the value in which each VSYNC during free running is counted. It increases by 1 at every frame. A wrap-around occurs at 16 bits. */ SceUInt32 sceDisplayGetVcountInternalForDriver(SceDisplayHead head);
sceDisplayRegisterFrameBufCallbackForDriver
Version | NID |
---|---|
3.60 | 0x6E22990E |
sceDisplayRegisterFrameBufCallbackInternalForDriver
Version | NID |
---|---|
3.60 | 0xFA7CE579 |
sceDisplayRegisterVblankStartCallbackForDriver
Version | NID |
---|---|
3.60 | 0x7FB0BD28 |
sceDisplayRegisterVblankStartCallbackInternalForDriver
Version | NID |
---|---|
3.60 | 0x4AE2A2B1 |
sceDisplaySetBrightnessForDriver
Version | NID |
---|---|
3.60 | 0x9E3C6DC6 |
sceDisplaySetColorSpaceModeForDriver
Version | NID |
---|---|
3.60 | 0x8D79D187 |
sceDisplaySetFrameBufForDriver
Version | NID |
---|---|
3.60 | 0x289D82FE |
int sceDisplaySetFrameBufForDriver(const SceDisplayFrameBuf *pParam, SceInt32 iUpdateTimingMode);
sceDisplaySetFrameBufInternalForDriver
Version | NID |
---|---|
3.60 | 0x16466675 |
int sceDisplaySetFrameBufInternalForDriver(SceDisplayHead head, SceUInt32 fb_idx, const SceDisplayFrameBuf *pFrameBuf, SceInt32 iUpdateTimingMode);
sceDisplaySetInvertColorsForDriver
Version | NID |
---|---|
3.60 | 0x19140ACD |
sceDisplaySetMergeConfForDriver
Version | NID |
---|---|
3.60 | 0x6B198052 |
sceDisplayGetOutputModeForDriver
Version | NID |
---|---|
0.940-3.60 | 0xD2CED235 |
int sceDisplayGetOutputModeForDriver(SceDisplayHead head, SceDisplayScreenMode *screenMode, SceDisplayPixelFormat *pixelformat);
sceDisplaySetOutputModeForDriver
Version | NID |
---|---|
0.940-3.60 | 0xAF5EE5BE |
int sceDisplaySetOutputModeForDriver(SceDisplayHead head, SceDisplayScreenMode screenMode, SceDisplayPixelFormat pixelformat);
sceDisplaySetScaleConfForDriver
Version | NID |
---|---|
3.60 | 0xEB390A76 |
// scale must be between 0.80000001 and 1.20000005 int sceDisplaySetScaleConfForDriver(float scale, SceDisplayHead head, SceUInt32 fb_idx, int a4);
sceDisplaySetViewportConfForDriver
Version | NID |
---|---|
3.60 | 0xEE5EB52D |
sceDisplayUnregisterVblankStartCallbackForDriver
Version | NID |
---|---|
3.60 | 0x4B27191F |
sceDisplayUnregisterVblankStartCallbackInternalForDriver
Version | NID |
---|---|
3.60 | 0xB027433E |
sceDisplayWaitSetFrameBufCBForDriver
Version | NID |
---|---|
3.60 | 0x9D7F203C |
sceDisplayWaitSetFrameBufCBInternalForDriver
Version | NID |
---|---|
3.60 | 0x35466D63 |
sceDisplayWaitSetFrameBufForDriver
Version | NID |
---|---|
3.60 | 0x1C0C9C4A |
sceDisplayWaitSetFrameBufInternalForDriver
Version | NID |
---|---|
0.940-3.60 | 0x12A77662 |
sceDisplayWaitSetFrameBufMultiCBForDriver
Version | NID |
---|---|
3.60 | 0x863EACBE |
sceDisplayWaitSetFrameBufMultiCBInternalForDriver
Version | NID |
---|---|
3.60 | 0x6DC8F0F5 |
sceDisplayWaitSetFrameBufMultiForDriver
Version | NID |
---|---|
3.60 | 0xE6D27E0A |
sceDisplayWaitSetFrameBufMultiInternalForDriver
Version | NID |
---|---|
3.60 | 0xF83C95B1 |
sceDisplayWaitVblankStartCBForDriver
Version | NID |
---|---|
3.60 | 0x46F186C3 |
sceDisplayWaitVblankStartCBInternalForDriver
Version | NID |
---|---|
3.60 | 0x8F3C0E19 |
sceDisplayWaitVblankStartForDriver
Version | NID |
---|---|
3.60 | 0x984C27E7 |
sceDisplayWaitVblankStartInternalForDriver
Version | NID |
---|---|
3.60 | 0xB80CA224 |
sceDisplayWaitVblankStartMultiCBForDriver
Version | NID |
---|---|
3.60 | 0x77ED8B3A |
sceDisplayWaitVblankStartMultiCBInternalForDriver
Version | NID |
---|---|
3.60 | 0x61421AAF |
sceDisplayWaitVblankStartMultiForDriver
Version | NID |
---|---|
3.60 | 0x40F1469C |
sceDisplayWaitVblankStartMultiInternalForDriver
Version | NID |
---|---|
3.60 | 0x32287576 |
SceDisplayForDriver_unk_086DEFB6
Version | NID |
---|---|
3.60 | 0x086DEFB6 |
used in SceGpuEs4
SceDisplayForDriver_unk_332C5410
Version | NID |
---|---|
3.60 | 0x332C5410 |
used in SceCompat
in SceCompatLcdc
interrupt handler
SceDisplayForDriver_unk_3D95D478
Version | NID |
---|---|
3.60 | 0x3D95D478 |
sceDisplayCaptureFrameBufDMACInternalForDriver
Version | NID |
---|---|
3.60 | 0x707EEE2E |
used in SceAppMgr
used in sceAppMgrCaptureFrameBufDMACByAppId
together with sceDisplayGetPrimaryHeadForDriver
sceDisplaySetOwnerForDriver
Version | NID |
---|---|
3.60 | 0xB54962A1 |
used in SceAppMgr
SceDisplayForDriver_unk_BC76296A
Version | NID |
---|---|
3.60 | 0xBC76296A |
used in SceAppMgr
sceDisplayCaptureFrameBufIFTUInternalForDriver
Version | NID |
---|---|
3.60 | 0xD4C812E5 |
used in SceAppMgr
used in sceAppMgrCaptureFrameBufIFTUByAppId
together with sceDisplayGetPrimaryHeadForDriver
SceDisplayForDriver_311BF561
Version | NID |
---|---|
0.940 | 0x311BF561 |
3.60 | not present |
Wrapper for SceIftuForDriver_0FCBF457.
SceDisplay
_sceDisplayGetFrameBufInternal
Version | NID |
---|---|
1.69-3.60 | 0x86A8E436 |
_sceDisplayGetFrameBuf
Version | NID |
---|---|
1.69-3.60 | 0xA753B0CA |
int _sceDisplayGetFrameBuf(SceDisplayFrameBuf *pParam, SceInt32 iUpdateTimingMode, SceSize *size);
_sceDisplayGetMaximumFrameBufResolution
Version | NID |
---|---|
3.60 | 0x2EBFC7CB |
int _sceDisplayGetMaximumFrameBufResolution(SceUInt32 *width, SceUInt32 *height);
_sceDisplayGetResolutionInfoInternal
Version | NID |
---|---|
3.60 | 0xFEFEB240 |
int _sceDisplayGetResolutionInfoInternal(SceDisplayHead head, SceDisplayResolutionInfo *pInfo, SceSize infoSize);
_sceDisplaySetFrameBufForCompat
Version | NID |
---|---|
3.60 | 0x45BCB941 |
_sceDisplaySetFrameBufInternal
Version | NID |
---|---|
1.69-3.60 | 0x7A8CB78E |
// fb_idx: 0 for game/apps and 1 for LiveArea (including HOME and PS overlays) int _sceDisplaySetFrameBufInternal(SceDisplayHead head, unsigned int fb_idx, const SceDisplayFrameBuf *pFrameBuf, SceInt32 iUpdateTimingMode);
_sceDisplaySetFrameBuf
Version | NID |
---|---|
1.69-3.60 | 0xF51523CB |
int _sceDisplaySetFrameBuf(const SceDisplayFrameBuf *pParam, SceInt32 iUpdateTimingMode, SceSize *size);
sceDisplayGetPrimaryHead
Version | NID |
---|---|
3.60 | 0x7178FADA |
SceDisplayHead sceDisplayGetPrimaryHead(void);
sceDisplayGetRefreshRate
Version | NID |
---|---|
0.940-3.60 | 0xA08CA60D |
Old SDK name was sceDisplayGetFramePerSec.
/* Get number of frames per second. This function obtains the theoretical number of frames per second in the current screen mode. The number of frames per second on the screen (touchscreen) is NTSC-compatible 59.94005994... Hz. Note that sceDisplayGetRefreshRate() function returns a theoretical value, and that some error may be present relative to the actual time. pFps Pointer of type float * to obtain the number of frames per second If an error occurs, a negative value is returned. */ SceInt32 sceDisplayGetRefreshRate(float *pFps);
sceDisplayGetVcountInternal
Version | NID |
---|---|
1.69-3.60 | 0x9686859E |
/* Get number of VSYNCs for a head. This function returns the value in which each VSYNC during free running is counted. It increases by 1 at every frame. A wrap-around occurs at 16 bits. */ SceUInt32 sceDisplayGetVcountInternal(SceDisplayHead head);
sceDisplayGetVcount
Version | NID |
---|---|
1.69-3.60 | 0xB6FDE0BA |
/* Get number of VSYNCs. This function returns the value in which each VSYNC during free running is counted. It increases by 1 at every frame. A wrap-around occurs at 16 bits. */ SceUInt32 sceDisplayGetVcount(void);
sceDisplayRegisterVblankStartCallback
Version | NID |
---|---|
1.69-3.60 | 0x6BDF4C4D |
SceInt32 vblankcallback(SceUID notifyId, SceInt32 notifyCount, SceInt32 notifyArg, void *pCommon); /* Register VBLANK callback function. This function sets the callback function to be called at the each start of VBLANK. By registering with the sceDisplayRegisterVblankStartCallback() function the SceUID of the callback created with the sceKernelCreateCallback() function, the callback is notified at each VBLANK start. The callback function is actually called when the thread that has created the callback is placed in WAIT state by a wait function with "CB" at the end of the function name. uid Callback SceUID */ SceInt32 sceDisplayRegisterVblankStartCallback(SceUID uid);
sceDisplayUnregisterVblankStartCallback
Version | NID |
---|---|
1.69-3.60 | 0x98436A80 |
/* Unregister VBLANK callback. This function unregisters the callback notified at each start of VBLANK. Please unregister the callback function first if you wish to delete the callback function with sceKernelDeleteCallback(). uid Callback SceUID */ SceInt32 sceDisplayUnregisterVblankStartCallback(SceUID uid);
sceDisplayWaitSetFrameBufMulti
Version | NID |
---|---|
1.69-3.60 | 0x7D9864A8 |
/* Wait for start of multiple VBLANK intervals from the last update of frame buffer. This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of VSYNCs has elapsed, taking the last update of the display frame buffer performed with the sceDisplaySetFrameBuf() function as the starting point. The sceDisplayWaitSetFrameBufMulti() and sceDisplayWaitSetFrameBufMultiCB() functions make the thread wait until the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that the last frame buffer update was performed. For example, if the sceDisplayWaitSetFrameBufMulti() function is called with 2 specified for uiVcount, and no VSYNCs have elapsed since the last update of the frame buffer, the thread will wait until the start of the second VBLANK. If one VSYNC has elapsed since the last update of the frame buffer, the thread will wait until the start of the next VBLANK. If two or more VSYNCs have elapsed since the last update of the frame buffer, the thread will not perform any wait operations. If the function is called with 1 specified for uiVcount, the same operations as sceDisplayWaitSetFrameBuf() and sceDisplayWaitSetFrameBufCB() will be performed. The sceDisplayWaitSetFrameBufMulti() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufMultiCB() function. uiVcount Number of VSYNC cycles to wait for (1 to 65535) */ SceInt32 sceDisplayWaitSetFrameBufMulti(SceUInt32 uiVcount);
sceDisplayWaitSetFrameBufMultiCB
Version | NID |
---|---|
1.69-3.60 | 0x3E796EF5 |
/* Wait for start of multiple VBLANK intervals from the last update of frame buffer. This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of VSYNCs has elapsed, taking the last update of the display frame buffer performed with the sceDisplaySetFrameBuf() function as the starting point. The sceDisplayWaitSetFrameBufMulti() and sceDisplayWaitSetFrameBufMultiCB() functions make the thread wait until the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that the last frame buffer update was performed. For example, if the sceDisplayWaitSetFrameBufMulti() function is called with 2 specified for uiVcount, and no VSYNCs have elapsed since the last update of the frame buffer, the thread will wait until the start of the second VBLANK. If one VSYNC has elapsed since the last update of the frame buffer, the thread will wait until the start of the next VBLANK. If two or more VSYNCs have elapsed since the last update of the frame buffer, the thread will not perform any wait operations. If the function is called with 1 specified for uiVcount, the same operations as sceDisplayWaitSetFrameBuf() and sceDisplayWaitSetFrameBufCB() will be performed. The sceDisplayWaitSetFrameBufMulti() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufMultiCB() function. uiVcount Number of VSYNC cycles to wait for (1 to 65535) */ SceInt32 sceDisplayWaitSetFrameBufMultiCB(SceUInt32 uiVcount);
sceDisplayWaitSetFrameBuf
Version | NID |
---|---|
1.69-3.60 | 0x9423560C |
/* Wait for start of VBLANK interval from the last update of frame buffer. This function places the thread in WAIT state until the start of the next VBLANK interval taking the last update of the display frame buffer performed with sceDisplaySetFrameBuf() function as the starting point. Regardless of whether a VBLANK interval was in progress when the sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() function was called, the thread enters WAIT state until the start of the next VBLANK interval taking the thread on which the display frame buffer was updated with the sceDisplaySetFrameBuf() function as the starting point. In the state in which the frame buffer update has been registered with the sceDisplaySetFrameBuf() function, if sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() is called after the start timing of the next VBLANK has elapsed, the thread will not enter WAIT state and will return because the frame buffer has been already updated. In this case, the phase in which the thread returns from this function is undefined in the VSYNC cycles. The sceDisplayWaitSetFrameBuf() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufCB() function. */ SceInt32 sceDisplayWaitSetFrameBuf(void);
sceDisplayWaitSetFrameBufCB
Version | NID |
---|---|
1.69-3.60 | 0x814C90AF |
/* Wait for start of VBLANK interval from the last update of frame buffer. This function places the thread in WAIT state until the start of the next VBLANK interval taking the last update of the display frame buffer performed with sceDisplaySetFrameBuf() function as the starting point. Regardless of whether a VBLANK interval was in progress when the sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() function was called, the thread enters WAIT state until the start of the next VBLANK interval taking the thread on which the display frame buffer was updated with the sceDisplaySetFrameBuf() function as the starting point. In the state in which the frame buffer update has been registered with the sceDisplaySetFrameBuf() function, if sceDisplayWaitSetFrameBuf() or sceDisplayWaitSetFrameBufCB() is called after the start timing of the next VBLANK has elapsed, the thread will not enter WAIT state and will return because the frame buffer has been already updated. In this case, the phase in which the thread returns from this function is undefined in the VSYNC cycles. The sceDisplayWaitSetFrameBuf() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitSetFrameBufCB() function. */ SceInt32 sceDisplayWaitSetFrameBufCB(void);
sceDisplayWaitVblankStartMulti
Version | NID |
---|---|
1.69-3.60 | 0xDD0A13B8 |
/* Wait for start of multiple VBLANK intervals for each thread. This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of VSYNCs has elapsed since the last time a VBLANK wait function was called. The sceDisplayWaitVblankStartMulti() and sceDisplayWaitVblankStartMultiCB() functions make the respective thread wait until the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that was returned from the last VBLANK wait state, that was recorded for each thread. For example, if the sceDisplayWaitVblankStartMulti() function is called with 2 specified for uiVcount, and no VSYNCs have elapsed since the last call, the thread will wait until the start of the second VBLANK. If one VSYNC has elapsed since the last call, the thread will wait until the start of the next VBLANK. If two or more VSYNCs have elapsed since the last call, the thread will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no processing drop occurs. If the function is called with 1 specified for uiVcount, the same operations as sceDisplayWaitVblankStart() and sceDisplayWaitVblankStartCB() will be performed. The sceDisplayWaitVblankStartMulti() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitVblankStartMultiCB() function. Use of the sceDisplayWaitVblankStartMulti() or sceDisplayWaitVblankStartMultiCB() function is not recommended while a callback function is executing. uiVcount Number of VSYNC cycles to wait for (1 to 65535) */ SceInt32 sceDisplayWaitVblankStartMulti(SceUInt32 uiVcount);
sceDisplayWaitVblankStartMultiCB
Version | NID |
---|---|
1.69-3.60 | 0x05F27764 |
/* Wait for start of multiple VBLANK intervals for each thread. This function places the thread in WAIT state until the start of the next VBLANK, after the specified number of VSYNCs has elapsed since the last time a VBLANK wait function was called. The sceDisplayWaitVblankStartMulti() and sceDisplayWaitVblankStartMultiCB() functions make the respective thread wait until the next VBLANK after the specified number of VSYNCs have elapsed as determined from the VSYNC count that was returned from the last VBLANK wait state, that was recorded for each thread. For example, if the sceDisplayWaitVblankStartMulti() function is called with 2 specified for uiVcount, and no VSYNCs have elapsed since the last call, the thread will wait until the start of the second VBLANK. If one VSYNC has elapsed since the last call, the thread will wait until the start of the next VBLANK. If two or more VSYNCs have elapsed since the last call, the thread will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no processing drop occurs. If the function is called with 1 specified for uiVcount, the same operations as sceDisplayWaitVblankStart() and sceDisplayWaitVblankStartCB() will be performed. The sceDisplayWaitVblankStartMulti() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitVblankStartMultiCB() function. Use of the sceDisplayWaitVblankStartMulti() or sceDisplayWaitVblankStartMultiCB() function is not recommended while a callback function is executing. uiVcount Number of VSYNC cycles to wait for (1 to 65535) */ SceInt32 sceDisplayWaitVblankStartMultiCB(SceUInt32 uiVcount);
sceDisplayWaitVblankStart
Version | NID |
---|---|
1.69-3.60 | 0x5795E898 |
/* Thread wait for start of VBLANK interval. This function places the thread in WAIT state until the start of the next VBLANK interval. Regardless of whether a VBLANK interval was in progress when the sceDisplayWaitVblankStart() or sceDisplayWaitVblankStartCB() function was called, the thread enters WAIT state until the start of the next VBLANK interval. The sceDisplayWaitVblankStart() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitVblankStartCB() function. */ SceInt32 sceDisplayWaitVblankStart(void);
sceDisplayWaitVblankStartCB
Version | NID |
---|---|
1.69-3.60 | 0x78B41B92 |
/* Thread wait for start of VBLANK interval. This function places the thread in WAIT state until the start of the next VBLANK interval. Regardless of whether a VBLANK interval was in progress when the sceDisplayWaitVblankStart() or sceDisplayWaitVblankStartCB() function was called, the thread enters WAIT state until the start of the next VBLANK interval. The sceDisplayWaitVblankStart() function does not execute a thread manager callback during a WAIT state. If you also want to perform callback processing during the WAIT state, use the sceDisplayWaitVblankStartCB() function. */ SceInt32 sceDisplayWaitVblankStartCB(void);