Hardware Timers: Difference between revisions
(Change description of some fields in timers structure, change wording of cfg register) |
(→Configuration register: Refactor into tables) |
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== Configuration register == | == Configuration register == | ||
The configuration register bit mappings seems to be identical for Word and Long timers. | |||
{| class="wikitable" | |||
|+ Known values | |||
|- | |||
! Timer !! Value !! Behaviour/notes | |||
|- | |||
| SceLT5 || 0x2F34500D || Interrupt fired when counter reaches threshold | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|+ Configuration register bit mappings | |||
|- | |||
! Mask !! Effect !! Notes | |||
|- | |||
| 0x00000001 || Counting enable || 0x0 = timer stopped, 0x1 = timer counting | |||
|- | |||
| 0x0000000E || ? || | |||
|- | |||
| 0x00000070</code> || ? || ?Mode select? | |||
|- | |||
| 0x00000080 || ? || | |||
|- | |||
| 0x00000700 || ? || | |||
|- | |||
| 0x00000800 || ? || Unused? | |||
|- | |||
| 0x0000F000 || ? || | |||
|- | |||
| 0x000F0000 || ? || | |||
|- | |||
| 0x00F00000 || ? || | |||
|- | |||
| 0xFF000000 || ? || | |||
|} |
Revision as of 12:51, 13 July 2022
The PSVita system embeds 8 Word timers (SceWT0
to SceWT7
) and 6 Longrange timers (SceLT0
to SceLT5
). The timers are counters incremented every ?microsecond?, can generate an interrupt when a certain value is reached or simply increase forever.
Most timers are managed by SceSystimer.
Available timers
The Address
column indicates the physical address at which the interface for a timer is located.
Each timer interface takes 0x1000 bytes.
Name | Address | Interrupt ID | Usage |
---|---|---|---|
SceLT0 / SceSystimerLongrangeTimer0 | 0xE20B1000 | 0x88 | Available for SceSystimer |
SceLT1 / SceSystimerLongrangeTimer1 | 0xE20B2000 | 0x89 | Available for SceSystimer |
SceLT2 / SceSystimerLongrangeTimer2 | 0xE20B3000 | 0x8A | Available for SceSystimer |
SceLT3 / SceSystimerLongrangeTimer3 | 0xE20B4000 | 0x8B | Available for SceSystimer |
SceLT4 / SceSystimerLongrangeTimer4 | 0xE20B5000 | 0x8C | Available for SceSystimer |
SceLT5 | 0xE20B6000 | 0x8D | Used by SceKernelThreadMgr as CPU timer |
SceWT0 / SceSystimerWordTimer0 | 0xE20B7000 | 0x80 | Available for SceSystimer |
SceWT1 / SceSystimerWordTimer1 | 0xE20B8000 | 0x81 | Available for SceSystimer |
SceWT2 / SceSystimerWordTimer2 | 0xE20B9000 | 0x82 | Available for SceSystimer |
SceWT3 / SceSystimerWordTimer3 | 0xE20BA000 | 0x83 | Available for SceSystimer |
SceWT4 / SceSystimerWordTimer4 | 0xE20BB000 | 0x84 | Available for SceSystimer |
SceWT5 / SceSystimerWordTimer5 | 0xE20BC000 | 0x85 | Available for SceSystimer |
SceWT6 / SceSystimerWordTimer6 | 0xE20BD000 | 0x86 | Available for SceSystimer |
SceWT7 / SceTimerForUsleep | 0xE20BE000 | 0x87 | Used by Tzs SceKernelIntrMgr for usleep - ?may be accessible in Secure state only? |
Word Timers
Timers with 32-bit counters.
typedef volatile _SceWordTimer { SceUInt32 unk0; // Value at which an interrupt is triggered? SceUInt32 unk4; // Current value of the timer counter? SceUInt32 unk8; // Configuration register? SceUInt32 unkC; // Another counter? SceUInt32 unk10; // Unused? SceUInt32 unk14; // Write 0x3 to clear interrupt? // Unused? SceUInt32 unk18; SceUInt32 unk1C; SceUInt32 unk20; } SceWordTimer;
Long Timers
Timers with 64-bit counters.
typedef volatile _SceLongTimer { SceKernelSysClock unk0; // Current value of the timer counter? SceKernelSysClock unk8; // Value at which an interrupt is triggered? SceKernelSysClock unk10; // Another counter? SceUInt32 unk18; // Write 0x3 to clear interrupts? SceUInt32 unk1C; // Configuration register? SceUInt32 unk20; // Unused } SceLongTimer;
NOTE: on the PSVita CPU, 64-bit accesses are not guaranteed to be atomic. This can lead to issues when reading the timer if the low word of a counter is about to overflow. To ensure the readings from a timer are accurate, use code similar to the following code:
//Return value should hopefully be optimized into registers SceKernelSysClock readCounter(volatile SceKernelSysClock* pTimerCounter) { SceKernelSysClock ctr; SceUInt32 ctrHi; do { ctr.hi = pTimeCounter->hi; //Read high word first ctr.lo = pTimeCounter->lo; //Read low word next ctrHi = pTimeCounter->hi; //Read high word again to make sure no overflow happened } while (timerVal.hi != timerValHi); //Try again if high word changed while reading low word return ctr; }
Configuration register
The configuration register bit mappings seems to be identical for Word and Long timers.
Timer | Value | Behaviour/notes |
---|---|---|
SceLT5 | 0x2F34500D | Interrupt fired when counter reaches threshold |
Mask | Effect | Notes |
---|---|---|
0x00000001 | Counting enable | 0x0 = timer stopped, 0x1 = timer counting |
0x0000000E | ? | |
0x00000070 | ? | ?Mode select? |
0x00000080 | ? | |
0x00000700 | ? | |
0x00000800 | ? | Unused? |
0x0000F000 | ? | |
0x000F0000 | ? | |
0x00F00000 | ? | |
0xFF000000 | ? |