Memory budget: Difference between revisions
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| reserved | | reserved | ||
|- | |- | ||
| Remaining memory (for +109MiB) | | Remaining memory (for Game +109MiB mode and system) | ||
| 0x48300000 / 0x48400000 (0.995 internal) | | 0x48300000 / 0x48400000 (0.995 internal) | ||
| 125MiB / 124MiB (0.995 internal) | | 125MiB / 124MiB (0.995 internal) |
Revision as of 13:08, 19 May 2022
A memory budget is an area of memory reserved by the system for a specific usage.
List
Here is a list of default budgets. They are allocated on boot by SceProcessmgr. They vary per FW version, and per boot flags.
Name | Base paddr | Size | Comments |
---|---|---|---|
ScePhyMemPartGameCdram | 0x20000000 / 0x21000000 (0.995 internal) | 112MiB | cdram for game |
ScePhyMemPartShellCdram | 0x27000000 / 0x20000000 (0.995 internal) | 16MiB | cdram for shell |
ScePhyMemPartKD | 0x40200000 / 0x40300000 (0.995 internal) | 36MiB / 32MiB (0.995 internal) | for kernel drivers |
ScePhyMemPartPhyCont | 0x42600000 / 0x42300000 (0.995 internal) | 26MiB | physically continuous memory |
ScePhyMemPartShared | 0x44000000 / 0x43D00000 (0.995 internal) | 8MiB | for shared modules |
ScePhyMemPartGameCDialog | 0x44800000 / 0x44500000 (0.995 internal) | 9MiB | for game cdialog |
ScePhyMemPartShell | 0x45100000 / 0x44E00000 (0.995 internal) | 50MiB / 48MiB (0.995 internal) | for shell |
ScePhyMemPartShellDummy | 0x78000000 | 128MiB | If have dipsw 0xD2, setting this memory. |
ScePhyMemPartReserved | 0x47E00000 (0.995 internal) | 6MiB (0.995 internal) | reserved |
Remaining memory (for Game +109MiB mode and system) | 0x48300000 / 0x48400000 (0.995 internal) | 125MiB / 124MiB (0.995 internal) | Remaining memory for GAME. |
ScePhyMemPartGame | 0x50000000 | 256MiB 512MiB (0.995 internal) 512MiB on devkit and have dipsw 0x80. |
for game |
ScePhyMemPartGameDummy | 0x60000000 | 256MiB | If not have dipsw 0x80, setting this memory. |
ScePhyMemPartTool | 0x70000000 (0.995 internal) | 256MiB (0.995 internal) | for TOOL platforms |