Hardware Timers: Difference between revisions
(Add timer frequency estimates based on testing, change timers description, change some names in the timer's struct) |
(Change "fixed" to "configurable" for time interval, add frequency estimates, add WT5 config) |
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The PSVita system embeds 8 Word timers (<code>SceWT0</code> to <code>SceWT7</code>) and 6 Longrange timers (<code>SceLT0</code> to <code>SceLT5</code>). The timers consist of a counter that gets incremented at a | The PSVita system embeds 8 Word timers (<code>SceWT0</code> to <code>SceWT7</code>) and 6 Longrange timers (<code>SceLT0</code> to <code>SceLT5</code>). The timers consist of a counter that gets incremented at a configurable time interval (multiple of a base frequency?), and can generate an interrupt when a certain value is reached. | ||
Most timers are managed by [[SceSystimer]]. | Most timers are managed by [[SceSystimer]]. | ||
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== Word Timers == | == Word Timers == | ||
Timers with 32-bit counters, | Timers with 32-bit counters, unknown base frequency (seems to be in the order of ns). | ||
<source lang="C"> | <source lang="C"> | ||
typedef volatile _SceWordTimer { | typedef volatile _SceWordTimer { | ||
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== Long Timers == | == Long Timers == | ||
Timers with 64-bit counters. SceLT5 timer is incremented every microsecond (1MHz frequency). | Timers with 64-bit counters, unknown base frequency (seems to be in the order of ns). SceLT5 timer is incremented every microsecond (1MHz frequency). | ||
<source lang="C"> | <source lang="C"> | ||
typedef volatile _SceLongTimer { | typedef volatile _SceLongTimer { | ||
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! Timer !! Value !! Behaviour/notes | ! Timer !! Value !! Behaviour/notes | ||
|- | |- | ||
| SceLT5 || 0x2F34500D || | | SceWT7 || 0xDD00000D || ~1MHz frequency, interrupt fired when counter reached threshold | ||
|- | |||
| SceLT5 || 0x2F34500D || 1MHz frequency, interrupt fired when counter reaches threshold | |||
|- | |- | ||
|} | |} | ||
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| 0x000F0000 || ? || | | 0x000F0000 || ? || | ||
|- | |- | ||
| 0x00F00000 || ? || | | 0x00F00000 || ? || Related to frequency scaling | ||
|- | |- | ||
| 0xFF000000 || ? || | | 0xFF000000 || ? || Related to frequency scaling | ||
|} | |} |
Revision as of 11:24, 15 July 2022
The PSVita system embeds 8 Word timers (SceWT0
to SceWT7
) and 6 Longrange timers (SceLT0
to SceLT5
). The timers consist of a counter that gets incremented at a configurable time interval (multiple of a base frequency?), and can generate an interrupt when a certain value is reached.
Most timers are managed by SceSystimer.
Available timers
The Address
column indicates the physical address at which the interface for a timer is located.
Each timer interface takes 0x1000 bytes.
Name | Address | Interrupt ID | Usage |
---|---|---|---|
SceLT0 / SceSystimerLongrangeTimer0 | 0xE20B1000 | 0x88 | Available for SceSystimer |
SceLT1 / SceSystimerLongrangeTimer1 | 0xE20B2000 | 0x89 | Available for SceSystimer |
SceLT2 / SceSystimerLongrangeTimer2 | 0xE20B3000 | 0x8A | Available for SceSystimer |
SceLT3 / SceSystimerLongrangeTimer3 | 0xE20B4000 | 0x8B | Available for SceSystimer |
SceLT4 / SceSystimerLongrangeTimer4 | 0xE20B5000 | 0x8C | Available for SceSystimer |
SceLT5 | 0xE20B6000 | 0x8D | Used by SceKernelThreadMgr as CPU timer |
SceWT0 / SceSystimerWordTimer0 | 0xE20B7000 | 0x80 | Available for SceSystimer |
SceWT1 / SceSystimerWordTimer1 | 0xE20B8000 | 0x81 | Available for SceSystimer |
SceWT2 / SceSystimerWordTimer2 | 0xE20B9000 | 0x82 | Available for SceSystimer |
SceWT3 / SceSystimerWordTimer3 | 0xE20BA000 | 0x83 | Available for SceSystimer |
SceWT4 / SceSystimerWordTimer4 | 0xE20BB000 | 0x84 | Available for SceSystimer |
SceWT5 / SceSystimerWordTimer5 | 0xE20BC000 | 0x85 | Available for SceSystimer |
SceWT6 / SceSystimerWordTimer6 | 0xE20BD000 | 0x86 | Available for SceSystimer |
SceWT7 / SceTimerForUsleep | 0xE20BE000 | 0x87 | Used by Tzs SceKernelIntrMgr for usleep - ?may be accessible in Secure state only? |
Word Timers
Timers with 32-bit counters, unknown base frequency (seems to be in the order of ns).
typedef volatile _SceWordTimer { SceUInt32 unk0; // Value at which an interrupt is triggered? SceUInt32 current; // Current value of the timer's counter SceUInt32 cfg; // Configuration register SceUInt32 unkC; // Another counter? SceUInt32 unk10; // Unused? SceUInt32 unk14; // Interrupt status? Write 0x3 to clear pending IRQ? } SceWordTimer;
Long Timers
Timers with 64-bit counters, unknown base frequency (seems to be in the order of ns). SceLT5 timer is incremented every microsecond (1MHz frequency).
typedef volatile _SceLongTimer { SceKernelSysClock current; // Current value of the timer counter SceKernelSysClock unk8; // Value at which an interrupt is triggered? SceKernelSysClock unk10; // Another counter? SceUInt32 unk18; // Interrupt status? Write 0x3 to clear pending IRQ? SceUInt32 cfg; // Configuration register } SceLongTimer;
NOTE: on the PSVita CPU, 64-bit accesses are not guaranteed to be atomic. This can lead to issues when reading the timer if the low word of a counter is about to overflow. To ensure the readings from a timer are accurate, use code similar to the following code:
//Return value should hopefully be optimized into registers SceKernelSysClock readCounter(volatile SceKernelSysClock* pTimerCounter) { SceKernelSysClock ctr; SceUInt32 ctrHi; do { ctr.hi = pTimeCounter->hi; //Read high word first ctr.lo = pTimeCounter->lo; //Read low word next ctrHi = pTimeCounter->hi; //Read high word again to make sure no overflow happened } while (timerVal.hi != timerValHi); //Try again if high word changed while reading low word return ctr; }
Configuration register
The configuration register bit mappings seems to be identical for Word and Long timers.
Timer | Value | Behaviour/notes |
---|---|---|
SceWT7 | 0xDD00000D | ~1MHz frequency, interrupt fired when counter reached threshold |
SceLT5 | 0x2F34500D | 1MHz frequency, interrupt fired when counter reaches threshold |
Mask | Effect | Notes |
---|---|---|
0x00000001 | Counting enable | 0x0 = timer stopped, 0x1 = timer counting |
0x0000000E | ? | |
0x00000070 | ? | ?Mode select? |
0x00000080 | ? | |
0x00000700 | ? | |
0x00000800 | ? | Unused? |
0x0000F000 | ? | |
0x000F0000 | ? | |
0x00F00000 | ? | Related to frequency scaling |
0xFF000000 | ? | Related to frequency scaling |