SceSysStateMgr
This module initializes part of the kernel, loads the scripted config and loads the rest of the modules needed for boot.
also see : Boot Sequence(SceSysStateMgr)
boot configs
The lower the priority, the higher.
.rpath
is Remote Path
Priority | Path | Type |
---|---|---|
0 | host0:psp2config.skprx | Module |
1 | sd0:psp2config.skprx | Module |
2 | ux0:psp2config.skprx | Module |
3 | os0:psp2config_dolce.skprx | Module |
3 | os0:psp2config_vita.skprx | Module |
? | host0:psp2config.rpath | Plaintext |
command prefixs
#
to comment.
-
to ignore error.
&
unknown.
bootconfig commands
load
load sd0:module.skprx
unload
unload sd0:module.skprx
loadonly
loadonly sd0:module.skprx
start
start sd0:module.skprx
stop
stop sd0:module.skprx
unloadonly
unloadonly sd0:module.skprx
spawn
Create a new process.
if SAFE_MODE spawn os0:ue/safemode.self end endif
spawnwait
Create a new process and wait until it finishes.
if MANUFACTURING_MODE - spawnwait sd0:psp2diag.self - spawnwait ux0:psp2diag.self endif
wait
Probably wait for the process to finish.
kill
unknown
end
defines the end of config.
if SAFE_MODE spawn os0:ue/safemode.self end endif
sleep
unknown
echo
unknown
loadconfig
same to include
- loadconfig sd0:boot_config_second.txt
ifmodel
unknown
if
defines if statement.
if USB_ENUM_WAKEUP load os0:kd/enum_wakeup.skprx endif
MANUFACTURING_MODE
EXTERNAL_BOOT_MODE
UPDATE_MODE
USB_ENUM_WAKEUP
BSOD_REBOOT
UD0_EXIST
SAFE_MODE
DEVELOPMENT_MODE
AU_CODEC_IC_CONEXANT
ifnmodel
unknown
else
Define when branching with if statement.
if USB_ENUM_WAKEUP load os0:kd/enum_wakeup.skprx else load sd0:module.skprx endif
endif
Define at the end of if statement.
if USB_ENUM_WAKEUP load os0:kd/enum_wakeup.skprx endif
include
include add config.
- include sd0:boot_config_second.txt
cd
unknown
setenv
same to setmodfile.
Looks similar to setenv on Linux.
setmodfile
unknown
repeat
Probably not implemented in 3.60
endrepeat
Probably not implemented in 3.60
appspawn
- appspawn vs0:vsh/shell/shell.self SHELL_BUDGET_ID or - appspawn sd0:game.self GAME_BUDGET_ID
tload
Only when dipsw(0xD2) is valid, LoadStart the module to the devkit dedicated memory. it "tool load"
tload sd0:module.skprx
umount_bootfs
unmount bootfs
umount_bootfs
sload
LoadStart only on hardware that matches "HardwareInfo & 0x40 != 0"
sload sd0:module.skprx