Search results

Jump to navigation Jump to search
  • Not implemented and returns 0. Maybe implemented in some internal System Software versions.
    7 KB (780 words) - 22:25, 16 July 2023
  • ...ach core). Threads are assigned to cores automatically and have a priority system.
    5 KB (845 words) - 21:40, 1 May 2023
  • SVC (Supervisor Call), more commonly called [[Syscalls]] (system calls), is what allows to interact with non-secure [[Kernel]] from usermode System calls are handled in "system" mode defined in ARMv7 (mode 0b11111).
    39 KB (5,033 words) - 19:23, 25 March 2024
  • Visible ID can be obtained less directly with usermode system privileg by calling [[SceVshBridge#vshSblAimgrGetVisibleId]].
    5 KB (679 words) - 13:14, 11 January 2024
  • '''For the equivalent of this module on System Software versions older than 1.800.071, see [[SceVeneziaWrapper]].'''
    12 KB (1,176 words) - 10:07, 25 August 2023
  • | Y || second_loader || Current System Software version. Comes from [[Ernie]] SNVS sector 1 first block ([[Ernie]] | 0x518 || 0x18000001 || 0x18000003 || Y || second_loader || Fallback current System Software version (3.60+?). Comes from SNVS sector 1 second block ([[Ernie]]
    15 KB (2,128 words) - 09:51, 18 March 2024
  • * It runs a System Software version estimated older than 0.940 and was manufactured before 201
    5 KB (770 words) - 02:43, 3 March 2023
  • ...present on System Software versions 0.990.000-1.692.000. Not present since System Software version 1.80. ...ased System Software version 3.74 to enforce the two-factor authentication system. This change also targets PS3 and PS4 and makes ReStore totally obsolete if
    27 KB (3,421 words) - 21:04, 21 January 2024
  • | field_60: system version (2)
    7 KB (1,020 words) - 23:43, 16 July 2023
  • ...[[SceShellSvc]] functions. This memory can be accesed from any part of the system and is managed by [[SceShell]]. For example, you can write to it in one app
    10 KB (1,131 words) - 21:31, 1 May 2023
  • | System || 0xFCF71F80 | Non-System || 0x361180
    35 KB (3,539 words) - 19:42, 25 March 2024
  • | SceLT5 - holds System Time in usec (part of [[Hardware Timers|SceLongRangeTimerReg]]) === System Software version 0.931.010 Secure DRAM ===
    31 KB (4,305 words) - 19:50, 22 February 2024
  • ! CP Version !! PUP System Software Version !! CP Platform !! cpupdate.bin SHA256
    8 KB (1,333 words) - 13:19, 7 January 2023
  • Check if the current process is system privileged.
    14 KB (1,454 words) - 20:50, 27 December 2023
  • will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no
    42 KB (4,915 words) - 00:00, 29 March 2024
  • ...Tick). So if you have a valid PSM Publisher license, you can just set your system time back to when it was valid. ...wn PSM executable with the same key, and run it even on the newest PS Vita System Software. However as PSM Store server shut down, and PSM Activation service
    59 KB (8,666 words) - 18:39, 13 October 2023
  • If the current NetworkTick is less than 2015/01/01, the system will ignore the registry setting and update the NetworkTick from the intern
    13 KB (1,375 words) - 22:43, 7 October 2023
  • #define SCE_PROCESS_TYPE_GAME 0x01000000 // Value on old System Software version is 0x01010001 #define SCE_PROCESS_TYPE_MINI_APPLICATION 0x02000000 // Value on old System Software version is 0x02010001
    55 KB (6,358 words) - 05:12, 13 February 2024
  • | System GND.
    8 KB (1,507 words) - 22:14, 6 January 2019
  • | 1 || privilege || system || | 0 || spawn_by || system ||
    41 KB (4,460 words) - 18:17, 25 March 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)