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  • | System || 0xFCF71F80 | Non-System || 0x361180
    35 KB (3,539 words) - 19:42, 25 March 2024
  • | SceLT5 - holds System Time in usec (part of [[Hardware Timers|SceLongRangeTimerReg]]) === System Software version 0.931.010 Secure DRAM ===
    31 KB (4,305 words) - 19:50, 22 February 2024
  • ! CP Version !! PUP System Software Version !! CP Platform !! cpupdate.bin SHA256
    8 KB (1,333 words) - 13:19, 7 January 2023
  • Check if the current process is system privileged.
    14 KB (1,454 words) - 20:50, 27 December 2023
  • will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no
    42 KB (4,915 words) - 00:00, 29 March 2024
  • ...Tick). So if you have a valid PSM Publisher license, you can just set your system time back to when it was valid. ...wn PSM executable with the same key, and run it even on the newest PS Vita System Software. However as PSM Store server shut down, and PSM Activation service
    59 KB (8,666 words) - 18:39, 13 October 2023
  • If the current NetworkTick is less than 2015/01/01, the system will ignore the registry setting and update the NetworkTick from the intern
    13 KB (1,375 words) - 22:43, 7 October 2023
  • #define SCE_PROCESS_TYPE_GAME 0x01000000 // Value on old System Software version is 0x01010001 #define SCE_PROCESS_TYPE_MINI_APPLICATION 0x02000000 // Value on old System Software version is 0x02010001
    55 KB (6,358 words) - 05:12, 13 February 2024
  • | System GND.
    8 KB (1,507 words) - 22:14, 6 January 2019
  • == System allocator test ==
    37 KB (4,938 words) - 05:51, 2 September 2023
  • | 1 || privilege || system || | 0 || spawn_by || system ||
    42 KB (4,488 words) - 16:12, 8 June 2024
  • ...g power button), reading/writing to non-volatile storage (NVS) for storing system flags (mostly encrypted and signed). For example IDU flag is stored in NVS. ...nor TestKit. || ?secure_kernel? before system suspend, second_loader after system resume
    40 KB (5,093 words) - 18:08, 19 May 2024
  • Pervasive is a device that controls the clocks of most of the devices of the system. | ES2.0 (according to System Software version 0.920) || <code>0x0000002X</code>
    27 KB (3,231 words) - 11:10, 8 June 2024
  • Old name was "syslib", short name for "system library". ...ble || 0x936C8A78 || <code>SceUInt32</code> variable - Used since at least System Software version 2.10.
    38 KB (5,257 words) - 14:21, 25 December 2023
  • This function can only be called in System program. ...n in a System program (for example PSPemu sandbox escape) could change the System Software version in SceKernelModulemgr data segment. The impact depends on
    91 KB (11,099 words) - 06:25, 11 November 2023
  • The base seed is (DMAC5 RNG + HMAC-SHA1) * 2. System Time is also used for one of them. ...0A]]. That is because anyway this SM command is not implemented in release System Software.
    51 KB (5,988 words) - 18:07, 19 May 2024
  • The PlayStation Vita/TV's [[System Controller]] hosts a RPC server accessible from multiple interfaces, each o
    20 KB (3,211 words) - 12:22, 9 January 2024
  • ...EL_DEFAULT_PRIORITY ((SceInt32)0x10000100) /**< Default priority (whole system) */ * @brief System state
    209 KB (25,319 words) - 15:45, 1 April 2024
  • This library was moved from [[SceSblFwLoader#SceSblFwLoaderForDriver]] since System Software version 1.800.071.
    26 KB (2,666 words) - 23:28, 16 July 2023
  • Back in System Software version 1.70, <code>pModuleName</code> was copied from usermode to
    30 KB (3,098 words) - 00:36, 1 April 2024

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