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CMD, CLK, and DAT0 are needed to flash the eMMC. Note that the Vita uses 1.8V logic and most if not all SD card adapters use 3.3V logic so unlike other devices you cannot just solder to a standard SD card adapter! psvemmc v1.2+ contain level translation that allow you to safely interface with the Vita eMMC.


eMMC pinout

Use 28AWG wire to solder directly to the termination resistor. There are no testpoints. For the clock signal, there are two different spots. Solder to the yellow if you wish to drive the eMMC clock (flashing with psvemmc for example) as well as probe it. Solder to the orange if you only wish to probe the eMMC.

You need the Vita to power the eMMC so it has to be turned on before you can attach an external adapter. However, the Vita will not stop trying to drive the eMMC clock until after boot is done. This means you should not try to connect an external adapter until after the Vita is idling in shell or safe mode. If you are not able to boot into either modes, an alternative is to hold Kermit in reset. The pulldown resistor for RESET_N is boxed in yellow.



If you only remove the crystal, you can control the P1P40167 clock synthesizer from it. From experiments, it seems like each clock output has a linear relationship with the crystal input frequency down to about 4MHz. You can get better results by removing the clock synthesizer and feeding your external clock directly to pin 3 (48M clock for eMMC) and pin 11 (37M clock for Kermit). By synchronizing these two clocks together, you can also get more consistent results with eMMC trigger for glitching. The other two clock outputs can be left floating and the Vita will still boot.


psvemmc Target

psvemmc v2.0+ has an interface for connecting the chipwhisperer lite through a 20-pin connector. There is a jumper JP1 that places the SD to USB IC in reset. JP1 must be selected and a USB cable must be connected (for the 1.8V VTarget) to interface with chipwhisperer. Remove the jumper to drive the eMMC from the adapter and enable USB data (see notes above for when you can do this).

Number Name Dir Description
1 N/C O Not Connected
2 GND O System GND.
3 N/C O Not Connected
4 CLK_IN I/O EXT_CLK input to CW (can be left unconnected)
6 CLK_OUT I/O Clock from CW to Vita
8 VTarget I Driven to +1.8V.
10 UART_TX I/O TargetIO Pin 1 - UART TX
11 SPI_SCK I/O SPI output: SCK
12 UART_RX I/O TargetIO Pin 2 - UART RX
13 SPI_CS I/O SPI input: CS
14 MMC_CLK I/O TargetIO Pin 3 - eMMC CLK (probing)
15 PWR_SW I/O Vita power switch
16 MMC_CMD I/O TargetIO Pin 4 - eMMC CMD (probing)
17 GND O
18 N/C O Not Connected
19 GND O
20 N/C O Not Connected

The eMMC and RESET_N pins are diagramed above. You should solder GND from the Vita to the molecule logo (which is actually a pad). For best performance (from experimentation), solder a short wire from the shield frame near the eMMC clock resistor and a short wire from any GND pad near the Kermit 37M clock to the molecule logo. Other pinouts are listed below.

UART RX/TX (yellow/cyan only)
Kermit <-> Ernie SPI
Glitch VDD12 (left: VDD12, right: GND)
37M CLK_OUT (remove the IC)


The cwlite must be modified to support the +1.8V level required by the Vita target. First remove the solder bridge on SJ6, which forces the FPGA logic to 3.3V. Next solder some pin header to JP5 and place a jumper between pin 2 and 3 (the two pins farthest from the FPGA). This will allow the psvemmc target's 1.8V VTarget pin to be used.


You must use the custom build of chipwhisperer. This build has the target IO restraints set to 1.8V as well as support for the MMC logger/trigger and UART trigger. Follow the installation instructions from newae and you can execute the glitch scripts by copying them to "software/vita-glitching".