SceSblSsSmComm

From Vita Development Wiki

SceSblSsSmComm is a kernel module that is primary responsible for sending F00D commands.

Module

Known NIDs

Version Name World Privilege NID
1.69 SceSblSsSmComm Non-secure Kernel 0xA6A2A041
3.60 SceSblSsSmComm ? Kernel 0xBB4B5D92

Libraries

Known NIDs

Version Name World Visibility NID
1.69 SceSblSmCommForKernel Non-secure Kernel 0xCD3C89B6
3.60 SceSblSmCommForKernel ? Kernel 0xCD3C89B6
1.69 SceSblSsSmComm Non-secure User 0xD8DC7847

SceSblSmCommForKernel

sceSblSmCommStopSm

Version NID
1.69 0x0631F8ED
3.60 0x0631F8ED
typedef struct sm_comm_pair
{
    uint32_t unk_0;
    uint32_t unk_4;
}sm_comm_pair;

int sceSblSmCommStopSm(int id, sm_comm_pair* res);

sceSblSmCommStartSm1

Version NID
1.69 0x992BB9DB
3.60 0x039C73B1
char hardcoded_data[0x90] = 
{
   0x01,0x00,0x00,0x00, 0x00,0x00,0x08,0x28,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x80,0x00,0x00,0x00, 0xC0,0x00,0xF0,0x00,
   0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x80,0x09,0x80,0x03, 0x00,0x00,0xC3,0x00,
   0x00,0x00,0x80,0x09, 0x80,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
   0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
};

typedef struct sm_comm_ctx_130
{
   uint32_t unk_0;
   uint32_t unk_4; // 2
   char data0[0x90]; //hardcoded data
   char data1[0x90];
   uint32_t unk_128; // 2
   uint32_t unk_12C;   
}sm_comm_ctx_130;

int sceSblSmCommStartSm1(int priority, char* elf_data, int elf_size, int num1, sm_comm_ctx_130* ctx_130, int* id);

sceSblSmCommStartSm2

Version NID
3.60 0x7863A0CC
int sceSblSmCommStartSm2(int priority, char* elf_path, int num1, sm_comm_ctx_130* ctx_130, int* id);

Priority is binary: 1 = low, 0 = high. Running a high priority SM module while a low priority one is currently running will suspend it.

sceSblSmCommCallFunc

Version NID
1.69 0xDB9FC204
3.60 0xDB9FC204

sm_comm_context is described more here

f00d_resp comes from Request Buffer from offset 0x08

gc_param is generated by game card and has value 0x01

typedef struct sm_comm_context //size is 0x814
{
   int unk_0; // 1
   int gc_command; 
   char gc_buffer[0x800];
   int gc_param;
   int length;
   int unk_810; // 0
}sm_comm_context;
int sceSblSmCommCallFunc(int id, int command_id, int* f00d_resp, sm_comm_context* buffer, int size);

SceSblSsSmComm

sceSblSmCommStopSm

Version NID
1.69 0x631F8ED

sceSblSmCommStartSm_

Version NID
1.69 0x992BB9DB

sceSblSmCommCallFunc

Version NID
1.69 0xDB9FC204