Difference between revisions of "SceShellSvc"

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// more ...
 
// more ...
 
} SceShellSvcTable;
 
} SceShellSvcTable;
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</source>
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== common ==
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how to play shutter sound on SceShellSvc only
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<source lang="C">
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int sceShellSvcShutterSoundPlay(void){
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void *(* SceShellSvc_B31E7F1C)(void);
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void *ptr;
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int arg_a3 = 0, arg_a5[2];
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arg_a5[0] = 0;
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arg_a5[1] = 0; // sound type?
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taiGetModuleExportFunc("SceShellSvc", 0xFFFFFFFF, 0xB31E7F1C, (uintptr_t *)&SceShellSvc_B31E7F1C);
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ptr = SceShellSvc_B31E7F1C();
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((SceShellSvcTable *)(*(uint32_t *)ptr))->sceShutterSoundPlay(ptr, 0x140000, &arg_a3, 1, arg_a5, 0, 0);
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return 0;
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}
  
 
</source>
 
</source>

Revision as of 12:10, 12 March 2020

Module

Known NIDs

Version Name World Privilege NID
1.69 SceShellSvc Non-secure Kernel 0x23B4910E

Libraries

Known NIDs

Version Name World Visibility NID

Types

typedef struct SceShellSvcTable {
	void *pFunc_0x00;
	void *pFunc_0x04;
	void *pFunc_0x08;
	void *pFunc_0x0C;
	void *pFunc_0x10;
	int (* sceShutterSoundPlay)(void *obj, int flag, void *a3, int a4_flag, void *a5, void *a6, int a7);

	// more ...
} SceShellSvcTable;

common

how to play shutter sound on SceShellSvc only

int sceShellSvcShutterSoundPlay(void){

	void *(* SceShellSvc_B31E7F1C)(void);
	void *ptr;

	int arg_a3 = 0, arg_a5[2];

	arg_a5[0] = 0;
	arg_a5[1] = 0; // sound type?

	taiGetModuleExportFunc("SceShellSvc", 0xFFFFFFFF, 0xB31E7F1C, (uintptr_t *)&SceShellSvc_B31E7F1C);

	ptr = SceShellSvc_B31E7F1C();

	((SceShellSvcTable *)(*(uint32_t *)ptr))->sceShutterSoundPlay(ptr, 0x140000, &arg_a3, 1, arg_a5, 0, 0);

	return 0;
}