Difference between revisions of "SceShellSvc"

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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Version !! Name !! World !! Privilege
+
! Version !! World !! Privilege
 
|-
 
|-
| 1.69-3.60 || SceShellSvc || Non-secure || User
+
| 1.69-3.60 || Non-secure || User
 
|}
 
|}
  
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<source lang="C">
 
<source lang="C">
 
 
typedef struct SceShellSvcTable {
 
typedef struct SceShellSvcTable {
 
void *pFunc_0x00;
 
void *pFunc_0x00;
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void *pFunc_0x10;
 
void *pFunc_0x10;
 
int (* sceShutterSoundPlay)(void *obj, int flag, void *a3, int a4_flag, void *a5, void *a6, int a7);
 
int (* sceShutterSoundPlay)(void *obj, int flag, void *a3, int a4_flag, void *a5, void *a6, int a7);
 
 
// more ...
 
// more ...
 
} SceShellSvcTable;
 
} SceShellSvcTable;
 
 
</source>
 
</source>
  
 
== common ==
 
== common ==
  
how to play shutter sound on SceShellSvc only
+
sceShellSvcShutterSoundPlay can be used to play shutter sound only.
  
 
<source lang="C">
 
<source lang="C">
 
 
int sceShellSvcShutterSoundPlay(void){
 
int sceShellSvcShutterSoundPlay(void){
 
 
void *(* SceShellSvc_B31E7F1C)(void);
 
void *(* SceShellSvc_B31E7F1C)(void);
 
void *ptr;
 
void *ptr;
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return 0;
 
return 0;
 
}
 
}
 +
</source>
  
</source>
 
  
 
[[Category:Modules]]
 
[[Category:Modules]]
[[Category:Kernel]]
 

Revision as of 19:39, 12 September 2022

Module

Version World Privilege
1.69-3.60 Non-secure User

Libraries

Known NIDs

Version Name World Visibility NID
3.60 SceShellSvc Non-secure User 0x773242c7
3.60 SceShellUtil Non-secure User 0xd2b1c8ae
3.60 SceShellUtilUketorne Non-secure User 0xa2316143
3.60 SceShellUtilLaunchApp Non-secure User 0xa0fd0261
3.60 SceSvcCtrl Non-secure User 0x33e9b101
3.60 SceIpmi Non-secure User 0xf4e34edb

Types

typedef struct SceShellSvcTable {
	void *pFunc_0x00;
	void *pFunc_0x04;
	void *pFunc_0x08;
	void *pFunc_0x0C;
	void *pFunc_0x10;
	int (* sceShutterSoundPlay)(void *obj, int flag, void *a3, int a4_flag, void *a5, void *a6, int a7);
	// more ...
} SceShellSvcTable;

common

sceShellSvcShutterSoundPlay can be used to play shutter sound only.

int sceShellSvcShutterSoundPlay(void){
	void *(* SceShellSvc_B31E7F1C)(void);
	void *ptr;

	int arg_a3 = 0, arg_a5[2];

	arg_a5[0] = 0;
	arg_a5[1] = 0; // sound type?

	taiGetModuleExportFunc("SceShellSvc", 0xFFFFFFFF, 0xB31E7F1C, (uintptr_t *)&SceShellSvc_B31E7F1C);

	ptr = SceShellSvc_B31E7F1C();

	((SceShellSvcTable *)(*(uint32_t *)ptr))->sceShutterSoundPlay(ptr, 0x140000, &arg_a3, 1, arg_a5, 0, 0);

	return 0;
}