Module
Known NIDs
Version |
Name |
World |
Privilege |
NID
|
1.69 |
SceShellSvc |
Non-secure |
Kernel |
0x23B4910E
|
3.60 |
SceShellSvc |
Non-secure |
User |
???
|
Libraries
Known NIDs
Version |
Name |
World |
Visibility |
NID
|
Types
typedef struct SceShellSvcTable {
void *pFunc_0x00;
void *pFunc_0x04;
void *pFunc_0x08;
void *pFunc_0x0C;
void *pFunc_0x10;
int (* sceShutterSoundPlay)(void *obj, int flag, void *a3, int a4_flag, void *a5, void *a6, int a7);
// more ...
} SceShellSvcTable;
common
how to play shutter sound on SceShellSvc only
int sceShellSvcShutterSoundPlay(void){
void *(* SceShellSvc_B31E7F1C)(void);
void *ptr;
int arg_a3 = 0, arg_a5[2];
arg_a5[0] = 0;
arg_a5[1] = 0; // sound type?
taiGetModuleExportFunc("SceShellSvc", 0xFFFFFFFF, 0xB31E7F1C, (uintptr_t *)&SceShellSvc_B31E7F1C);
ptr = SceShellSvc_B31E7F1C();
((SceShellSvcTable *)(*(uint32_t *)ptr))->sceShutterSoundPlay(ptr, 0x140000, &arg_a3, 1, arg_a5, 0, 0);
return 0;
}