Difference between revisions of "Venezia"

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VENEZIA (Vision Enabling Engine / Zen-Inspired Architecture) (or VIP) is a Toshiba original multi-core sub-system which has multiple sets of
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The VENEZIA (Vision Enabling Engine / Zen-Inspired Architecture) is a Toshiba original multi-core sub-system which has multiple sets of
 
“MPE (Media Processing Engine)” suitable for image processing and multiple image processing accelerators.
 
“MPE (Media Processing Engine)” suitable for image processing and multiple image processing accelerators.
  
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<code>0x00300500 0x00310500 0x00320500 0x00330500 0x00340500 0x00350500 0x00360500 0x00370500</code>
 
<code>0x00300500 0x00310500 0x00320500 0x00330500 0x00340500 0x00350500 0x00360500 0x00370500</code>
 
This means they are MeP c5 cores and are uniquely numbered 48-55.
 
This means they are MeP c5 cores and are uniquely numbered 48-55.
 +
 +
= On boot time =
 +
 +
SceVeneziaSpram is used as a temporary location to store encrypted [[Secure Kernel]] file.
 +
 +
Clearing this area (PA: 0x1F840000, size: 0x20000) will not load secure_kernel as expected, but will show the shell at resume. But literally there is no secure_kernel, so a full resume fails and the system does not work properly.
  
 
= Features =
 
= Features =
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* 2 channels of timer
 
* 2 channels of timer
 
* JTAG debug port. Also connected to VENEZIA, so a single ICE supports the control MeP and VENEZIA debugging
 
* JTAG debug port. Also connected to VENEZIA, so a single ICE supports the control MeP and VENEZIA debugging
 +
 +
= VIP =
 +
 +
VIP stands for Venezia Image Processing. That is why VIP is gated when only audio decoding is active and present when image decoding is active, like when games use [[SceAvPlayer]].
 +
 +
= Suspend / resume =
 +
 +
[[SceCodecEngineWrapper]] seems to do some writes to SceVeneziaSpram when doing suspend/resume
  
 
= Running Code =
 
= Running Code =
  
It is easy to run your own MeP code. It appears that the code is DMA copied to MeP's private memory before resetting and executing it.
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It is easy to run your own MeP code in Venezia. It appears that the code is DMA copied to Venezia's private memory before resetting and executing it.
  
 
MeP payload:
 
MeP payload:
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</source>
 
</source>
  
On ARM:
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ARM kernel module:
 
<source lang="c">
 
<source lang="c">
// the following code has hard coded offsets in 1.69
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// the following code has hard coded offsets for FW 1.69
int restart_vnz()
+
int venezia_restart() {
{
 
 
   volatile unsigned int *regs, *spram; // r4@1
 
   volatile unsigned int *regs, *spram; // r4@1
 
   int v1; // r6@1
 
   int v1; // r6@1
Line 85: Line 98:
 
   size = 0x400000;
 
   size = 0x400000;
 
   regs[192] = 0x1D001000;
 
   regs[192] = 0x1D001000;
   if ( dram_base < img_paddr )
+
   if ( dram_base < img_paddr ) {
  {
 
 
     v7 = img_paddr + size;
 
     v7 = img_paddr + size;
 
     v8 = dram_base + 0x2500000;
 
     v8 = dram_base + 0x2500000;
     if ( img_paddr + size < v8 )
+
     if ( img_paddr + size < v8 ) {
    {
 
 
       regs[193] = dram_base;
 
       regs[193] = dram_base;
 
       regs[194] = img_paddr;
 
       regs[194] = img_paddr;
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   ScePervasiveForDriver_0xA7E64C6F_reset_vnz();
 
   ScePervasiveForDriver_0xA7E64C6F_reset_vnz();
 
   v1 = 0;
 
   v1 = 0;
   while (spram[0] != 8)
+
   while (spram[0] != 8) {
  {
 
 
     printf("waiting...");
 
     printf("waiting...");
 
     sceKernelDelayThread(100);
 
     sceKernelDelayThread(100);
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}
 
}
  
int vnz_hack()
+
int venezia_exec_payload() {
{
 
 
   volatile unsigned int *spram_vaddr;
 
   volatile unsigned int *spram_vaddr;
 
   unsigned int *img_vaddr;
 
   unsigned int *img_vaddr;
  int i;
 
 
   int ret;
 
   int ret;
  
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   memset(spram_vaddr, 0, 256);
 
   memset(spram_vaddr, 0, 256);
 
   memcpy(img_vaddr, YOUR_MEP_CODE, YOUR_MEP_CODE_LEN);
 
   memcpy(img_vaddr, YOUR_MEP_CODE, YOUR_MEP_CODE_LEN);
   ret = restart_vnz();
+
   ret = venezia_restart();
 
   printf("Restart VNZ: 0x%08X\n", ret);
 
   printf("Restart VNZ: 0x%08X\n", ret);
  

Revision as of 22:00, 1 October 2021

The VENEZIA (Vision Enabling Engine / Zen-Inspired Architecture) is a Toshiba original multi-core sub-system which has multiple sets of “MPE (Media Processing Engine)” suitable for image processing and multiple image processing accelerators.

Description

The VENEZIA is multi-grain parallellism architecture – application level (multi-core), instruction level (VLIW) and data level (SIMD).

The VENEZIA includes 4 sets of Toshiba original media processing engine “MPE” that enables simultaneous execution of up to four image recognition applications. Each MPE has a Toshiba original 32-bit RISC CPU core MeP-c5 and an image recognition coprocessor IVC2 (the 2nd generation of Image recognition VLIW Coprocessor). The MPE is 3way VLIW machine that can issue up to 3 instructions (one CPU instruction and up to 2 coprocessor instructions). The IVC2 provides SIMD (Single Instruction stream, Multiple Data stream) instructions for simultaneous operations on eight sets of 8-bit data, four sets of 16-bit data, and two sets of 32-bit data and VLIW (Very Long Instruction Word) technology to issue multiple instructions. The IVC2 can execute simultaneously up to 2 SIMD instructions. Since parallel processing of two instructions is enabled, operations on a maximum of 16 sets of 8-bit data can be processed simultaneously.

There are 8 MeP cores that serve as the media co-processor Venezia. The CPU ID register for them are: 0x00300500 0x00310500 0x00320500 0x00330500 0x00340500 0x00350500 0x00360500 0x00370500 This means they are MeP c5 cores and are uniquely numbered 48-55.

On boot time

SceVeneziaSpram is used as a temporary location to store encrypted Secure Kernel file.

Clearing this area (PA: 0x1F840000, size: 0x20000) will not load secure_kernel as expected, but will show the shell at resume. But literally there is no secure_kernel, so a full resume fails and the system does not work properly.

Features

  • Toshiba original 32-bit RISC multi-core sub-system
  • Four media processing engines MPE (MPE0, MPE1, MPE2 and MPE3)(*10)
  • Each MPE features
    • 32-bit RISC core MeP-c5
    • 16KB (2-way set-associative) instruction cache and 16KB (2-way set-associative) data cache
    • 64KB (16 KB × 4 banks) data RAM used for efficient image data processing
    • Image recognition VLIW co-processor IVC2. VLIW (Very Long Instruction Word) technology that issues up to three instructions simultaneously (one MeP instruction and up to two IVC2 instructions can be encoded in a 64-bit VLIW code).
    • SIMD (Single Instruction stream, Multiple Data stream) that perform simultaneous operations on eight sets of 8-bit data, four sets of 16-bit data, and two sets of 32-bit data. Each IVC2 can execute simultaneously up to two SIMD instructions. Some SIMD instructions can store 256 bits of operation results in accumulators for high speed carry processing (eg. 8-bit data + 8bit data → 32-bit of accumulator).
    • DMA controller used for transferring the data of data RAM
  • Operating frequency: 266.7 MHz maximum
  • 256KB (4-way set-associative) L2 cache for shared use among the four MPE
  • 2 channels of timer
  • JTAG debug port. Also connected to VENEZIA, so a single ICE supports the control MeP and VENEZIA debugging

VIP

VIP stands for Venezia Image Processing. That is why VIP is gated when only audio decoding is active and present when image decoding is active, like when games use SceAvPlayer.

Suspend / resume

SceCodecEngineWrapper seems to do some writes to SceVeneziaSpram when doing suspend/resume

Running Code

It is easy to run your own MeP code in Venezia. It appears that the code is DMA copied to Venezia's private memory before resetting and executing it.

MeP payload:

.text

_start:
jmp 0x800018
jmp 0x800018
jmp 0x800018
jmp 0x800018
jmp 0x800018
jmp 0x800018

_init:
movh $0,0xf184
add3 $0,$0,0
mov $1,0x8
sw $1,0($0)

_writecpuid:
ldc $2,17
srl $2,14
ldc $1,17
add3 $2,$2,$0
add3 $2,$2,4
sw $1,0($2)

.wait:
bra .wait

ARM kernel module:

// the following code has hard coded offsets for FW 1.69
int venezia_restart() {
  volatile unsigned int *regs, *spram; // r4@1
  int v1; // r6@1
  unsigned int img_paddr; // r3@2
  int dram_base; // r0@2
  int size;
  unsigned int v4; // r0@3
  unsigned int v5; // r3@3
  int v7; // r1@6
  int v8; // r2@6

  spram = *(volatile unsigned int **)0x0190F67C;
  regs = *(volatile unsigned int **)0x0190F670;
  printf("ScePervasive2Reg: 0x%08X, spram: 0x%08X\n", regs, spram);
  ScePervasiveForDriver_0xFB01A2DD();
  img_paddr = 0x40800000; // paddr of region
  dram_base = 0x40300000;
  size = 0x400000;
  regs[192] = 0x1D001000;
  if ( dram_base < img_paddr ) {
    v7 = img_paddr + size;
    v8 = dram_base + 0x2500000;
    if ( img_paddr + size < v8 ) {
      regs[193] = dram_base;
      regs[194] = img_paddr;
      regs[195] = v7;
      regs[196] = v8;
    }
  }
  v4 = img_paddr >> 23 << 23;
  regs[224] = v4;
  regs[228] = 0x1E000000;
  regs[229] = 0x20000000;
  regs[230] = 0x22000000;
  regs[231] = img_paddr & 0xFE000000;
  regs[232] = 0x18000000;
  regs[233] = 0x20000000;
  regs[234] = img_paddr & 0xF8000000;
  regs[235] = (img_paddr + 0x8000000) & 0xF8000000;
  regs[236] = 0x1E000000;
  regs[237] = 0x20000000;
  regs[238] = 0x22000000;
  regs[239] = img_paddr & 0xFE000000;
  regs[256] = v4;
  regs[898] = 0xFFFF0000;
  spram[0] = 1;
  SceCpuForDriver_0xE813EBB2_clean_l2();
  regs[898];
  __asm__("dsb sy" ::: "memory");
  ScePervasiveForDriver_0xA7E64C6F_reset_vnz();
  v1 = 0;
  while (spram[0] != 8) {
    printf("waiting...");
    sceKernelDelayThread(100);
    if (v1++ > 20)
      break;
  }
  return 0;
}

int venezia_exec_payload() {
  volatile unsigned int *spram_vaddr;
  unsigned int *img_vaddr;
  int ret;

  spram_vaddr = *(volatile unsigned int **)0x0190F67C;
  img_vaddr = *(unsigned int **)0x0190F664;
  printf("Vaddr: %08X\n", img_vaddr);
  ret = make_smc_call(1, 1, 0, 0, 0x110);
  printf("Reset VNZ: 0x%08X\n", ret);

  memset(spram_vaddr, 0, 256);
  memcpy(img_vaddr, YOUR_MEP_CODE, YOUR_MEP_CODE_LEN);
  ret = venezia_restart();
  printf("Restart VNZ: 0x%08X\n", ret);

  return 0;
}