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- The PSVita system embeds 8 Word timers (<code>SceWT0</code> to <code>SceWT7</code>) and 6 Lon | <code>GT</code> || 0xE20B0000 || ? || Never used by the operating system7 KB (928 words) - 19:48, 22 February 2024
- SceNetPs module is stored in file bootfs:net_ps.elf and since System Software version 3.61 also in os0:kd/net_ps_dev.skprx. net_ps_dev.skprx was introduced in System Software 3.61 to patch HENkaku kernel exploit. net_ps_dev.skprx exists only11 KB (1,445 words) - 21:21, 1 May 2023
- | 0x10 || 0x8 || Update Version (System Firmware Version or Ernie Update Version). For Bic, Abby, it is <source lan ...er level. Before System Software version 1.692.000, always set to 0. Since System Software version 1.692.000, always set to 1 in os0 and slb2 SPKGs. Since FW11 KB (1,779 words) - 17:40, 6 January 2024
- '''For the equivalent of this module on System Software versions more recent than 1.692.000, see [[SceCodecEngineWrapper]]5 KB (469 words) - 01:16, 9 August 2023
- | unknown || 0x800F0B33 || C1-7080-5 || Required system flags or inhibited system flags.10 KB (1,570 words) - 15:30, 26 November 2023
- // Also used in sceSDfMgrOpenForKernel in System Software version 3.204 KB (489 words) - 23:33, 19 May 2023
- * XXXXXXXX is system software version *0x20: SYSTEM21 KB (2,474 words) - 16:04, 22 July 2023
- ==== System initialization ==== stage2 starts by "bringing up the system": initializing a lot of hardware registers, turning off unneeded parts of t12 KB (1,872 words) - 18:32, 8 January 2024
- [[Category:System]]4 KB (586 words) - 19:27, 3 April 2018
- This module initializes part of the kernel, then loads and parses System Configuration script which is responsible for loading the rest of the kerne = System Configuration script =23 KB (3,187 words) - 21:33, 1 May 2023
- | Most PSP libraries before some PSP System Software version around 3.50 * In PS Vita System Software version 0.990, [[SceSqliteVsh]] and [[SceSqlite]] modules shared t13 KB (1,826 words) - 23:42, 31 March 2024
- | 0x20000 || 0x20000 || ?System module? | 0xFFFFFFFFFFFFFFFF || 0x2800000000000001 || Dummy system process authid (pid: 0x10015)37 KB (4,005 words) - 15:48, 8 December 2023
- When [[CMA]] is used to backup system, game, or savedata from the PS Vita to a PC or PS3, the following algorithm3 KB (510 words) - 08:13, 17 July 2023
- ...t is used in many functions to check for features that are enabled for the system. The strategy in this buffer is to compute once for all the information tha | rowspan="2" | Skip System Update version check on CEX (but still there Manufacturing mode checks).33 KB (4,849 words) - 19:57, 30 March 2024
- ...) and put into clone Memory Cards. However they can be blacklisted in next System Software update.4 KB (742 words) - 08:27, 15 August 2023
- Embedded Memory with Playback and Recording (EMPR) is the name of a system that supports copyright protection, developed by Sony Corporation.5 KB (599 words) - 21:40, 1 May 2023
- | 1 || 1 || System Software version info. || ?SceSblUpdateMgr when updating any component? | 2 || 1 || Processor version info. (Current System Software version, Syscon version, unknown processor, CP version) || ?SceSbl9 KB (1,287 words) - 21:59, 10 January 2024
- ...y vulnerabilities, but it could create system instability. However, if the system has so many (let us assume more than 3000) syscalls loaded, it may be alrea This affects at least [[SceNetPs]] malloc and system malloc internal/external.23 KB (3,419 words) - 11:41, 8 February 2024
- ...EX ones as it has an additional library: [[#ScePafAutoTestTty]]. Some TOOL system apps import this library and crash on CEX/DEX systems because of that missi //ScePafToplevel_907BA948, fills pafSystemParam with system-specific info to prepare for top level init15 KB (1,685 words) - 23:47, 28 March 2024
- ...1, c0, #0 || SCTLR || [[SKBL]]/[[SceDriverTzs]]/[[NSKBL]]/[[SceSysmem]] || System Control Register ...-A9 MPCore Technical Reference Manual] which is specific to the multi-core system the Vita uses. The main information of use are descriptors for the private14 KB (1,837 words) - 07:18, 13 January 2024
- Not implemented and returns 0. Maybe implemented in some internal System Software versions.7 KB (780 words) - 22:25, 16 July 2023
- ...ach core). Threads are assigned to cores automatically and have a priority system.5 KB (845 words) - 21:40, 1 May 2023
- SVC (Supervisor Call), more commonly called [[Syscalls]] (system calls), is what allows to interact with non-secure [[Kernel]] from usermode System calls are handled in "system" mode defined in ARMv7 (mode 0b11111).39 KB (5,033 words) - 19:23, 25 March 2024
- Visible ID can be obtained less directly with usermode system privileg by calling [[SceVshBridge#vshSblAimgrGetVisibleId]].5 KB (679 words) - 13:14, 11 January 2024
- '''For the equivalent of this module on System Software versions older than 1.800.071, see [[SceVeneziaWrapper]].'''12 KB (1,176 words) - 10:07, 25 August 2023
- | Y || second_loader || Current System Software version. Comes from [[Ernie]] SNVS sector 1 first block ([[Ernie]] | 0x518 || 0x18000001 || 0x18000003 || Y || second_loader || Fallback current System Software version (3.60+?). Comes from SNVS sector 1 second block ([[Ernie]]15 KB (2,128 words) - 09:51, 18 March 2024
- * It runs a System Software version estimated older than 0.940 and was manufactured before 2015 KB (770 words) - 02:43, 3 March 2023
- ...present on System Software versions 0.990.000-1.692.000. Not present since System Software version 1.80. ...ased System Software version 3.74 to enforce the two-factor authentication system. This change also targets PS3 and PS4 and makes ReStore totally obsolete if27 KB (3,421 words) - 21:04, 21 January 2024
- | field_60: system version (2)7 KB (1,020 words) - 23:43, 16 July 2023
- ...[[SceShellSvc]] functions. This memory can be accesed from any part of the system and is managed by [[SceShell]]. For example, you can write to it in one app10 KB (1,131 words) - 21:31, 1 May 2023
- | System || 0xFCF71F80 | Non-System || 0x36118035 KB (3,539 words) - 19:42, 25 March 2024
- | SceLT5 - holds System Time in usec (part of [[Hardware Timers|SceLongRangeTimerReg]]) === System Software version 0.931.010 Secure DRAM ===31 KB (4,305 words) - 19:50, 22 February 2024
- ! CP Version !! PUP System Software Version !! CP Platform !! cpupdate.bin SHA2568 KB (1,333 words) - 13:19, 7 January 2023
- Check if the current process is system privileged.14 KB (1,454 words) - 20:50, 27 December 2023
- will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no will start at the next VBLANK. This enables the system to run at a fixed FPS as long as no42 KB (4,915 words) - 00:00, 29 March 2024
- ...Tick). So if you have a valid PSM Publisher license, you can just set your system time back to when it was valid. ...wn PSM executable with the same key, and run it even on the newest PS Vita System Software. However as PSM Store server shut down, and PSM Activation service59 KB (8,666 words) - 18:39, 13 October 2023
- If the current NetworkTick is less than 2015/01/01, the system will ignore the registry setting and update the NetworkTick from the intern13 KB (1,375 words) - 22:43, 7 October 2023
- #define SCE_PROCESS_TYPE_GAME 0x01000000 // Value on old System Software version is 0x01010001 #define SCE_PROCESS_TYPE_MINI_APPLICATION 0x02000000 // Value on old System Software version is 0x0201000155 KB (6,358 words) - 05:12, 13 February 2024
- | System GND.8 KB (1,507 words) - 22:14, 6 January 2019
- | 1 || privilege || system || | 0 || spawn_by || system ||41 KB (4,460 words) - 18:17, 25 March 2024
- == System allocator test ==37 KB (4,938 words) - 05:51, 2 September 2023
- ...g power button), reading/writing to non-volatile storage (NVS) for storing system flags (mostly encrypted and signed). For example IDU flag is stored in NVS. ...nor TestKit. || ?secure_kernel? before system suspend, second_loader after system resume40 KB (5,023 words) - 22:21, 5 January 2024
- Pervasive is a device that controls the clocks of most of the devices of the system. | ES2.0 (according to System Software version 0.920) || <code>0x0000002X</code>27 KB (3,223 words) - 00:05, 1 February 2024
- Old name was "syslib", short name for "system library". ...ble || 0x936C8A78 || <code>SceUInt32</code> variable - Used since at least System Software version 2.10.38 KB (5,257 words) - 14:21, 25 December 2023
- This function can only be called in System program. ...n in a System program (for example PSPemu sandbox escape) could change the System Software version in SceKernelModulemgr data segment. The impact depends on91 KB (11,099 words) - 06:25, 11 November 2023
- The base seed is (DMAC5 RNG + HMAC-SHA1) * 2. System Time is also used for one of them. ...0A]]. That is because anyway this SM command is not implemented in release System Software.51 KB (5,969 words) - 08:22, 15 August 2023
- The PlayStation Vita/TV's [[System Controller]] hosts a RPC server accessible from multiple interfaces, each o20 KB (3,211 words) - 12:22, 9 January 2024
- ...EL_DEFAULT_PRIORITY ((SceInt32)0x10000100) /**< Default priority (whole system) */ * @brief System state209 KB (25,319 words) - 15:45, 1 April 2024
- This library was moved from [[SceSblFwLoader#SceSblFwLoaderForDriver]] since System Software version 1.800.071.26 KB (2,666 words) - 23:28, 16 July 2023
- Back in System Software version 1.70, <code>pModuleName</code> was copied from usermode to30 KB (3,098 words) - 00:36, 1 April 2024